UE4 - forest environment 'Emerald' final tuned

Hello~! :slight_smile:

‘Emerald’ was Final tuned.

Used a 3Dsmax, Z-brush, Photoshop, UE4 When i create this scene.

I want to assessment you for this scene.

Thank you for reading this article :slight_smile:

Spend a wonderful day!


Excellent work mate!

looks very impressive, love the amount of detail you squeezed into those rocks and overall texture/material quality

Very nice :slight_smile: The rocks and ground shader are especially awesome!

Awesome work foxhead! All of the scene shots that you are sharing look amazing. Keep up the great work!

Very outstanding job, this looks very good. =)

Very cool!

Holy baby jesus, this is wonderful! Care to share any of your techniques on how you achieved your foliage / ground materials? Keep it up!

Yeah also interested, translucent water with reflections?

My guess is a SceneCaptureCube and a material using a CustomReflection node if it is a water material, or it could also be an opaque material using some vertex paint (it doesn’t look all that deep). But not entirely sure.

@foxhead any secrets you’d like to share?? :smiley:

And awesome work! Such attention to detail, really great job!

I’ll show you how to clean up afterwards material structure.:slight_smile:

Yes. materian using vertex painting Structure of material is similar to the ground material of the “Effects” project.

Thanks for the compliment. :slight_smile:

Beautiful work. Any special lighting techniques?

Brilliant work man! The color schemes and the feel alone are great! Not to mention how you set up your level is very aesthetically pleasing!

I am so in love with those mushrooms!
I want to hug and squeeze them.

not eat them though, might get sick XD

This is great! Can you upload a playable version?

Great post!