I am looking at using UE4 for simulating the interaction of a lot of different actors. The actors will be driven by a mix of Unreal AI and the instructions they get/send to network calls on some other code. The player here is a passive viewer, the controller of the camera.
So a couple of questions:
Repeatable physics?
- I am not looking for perfect physics but believable enough physics. It would be nice if two runs always gave the same physics though. I understand that the physics results vary by framerate, if I locked physics to work on time step or something else could I make the physics deterministic?
Running as fast as possible, without visuals
- In this setup the player has no impact on the world. Is there a way to run physics and network calls at the fastest possible speed, much faster than the global time cap? Maybe to setup a UE4 server that has no players connected, that only runs though its physics and actor movement logic as quick as it can?