Hello Guys !
First of all i would like to thank everyone for this great community, i have found tons of helpful information reading through the posts here.
i work in the architectural visualization field, and have been learning and researching UE4 to use if for architectural visualization for about a year now.
i have formulated so far a decent foundation to start from. from scene preparation to packaging. i will gladly be sharing my personal workflow, with an example to my work so far
as well as a list of resources that i have found most beneficial and the things that sped up my learning curve, as well as my actual workflow. with some mistakes that have made, problems
that i have faced, and how i went around those. it’s a really nice software, and i am constantly learning something new every single time.
i would like to ask from the experienced members to help point me out in the right direction, i would like to know how to proceed on working on big scale projects in unreal, ( as i know that a workflow for larger scenes would be Different than smaller ones in terms of geometry, and assets.).
it would be really nice to point out a few tips on how to handle bigger arch viz projects , as i haven’t tested working on any yet, i would like to listen to other people’s experiences and comments regarding working on large scale architectural scenes.
the aim is to be able to create a large area of retails, within a building with an open roof structure, where plenty of natural sun light can come in.
if anyone have worked on large area please let me know how would you advise proceeding in such a workflow.
in terms of lighting , map sizes, software limitations, models, light mass issues that i might encounter, or any other issues, and if there are any ways to prevent this from happening, and working in an efficient and clean way.
your feedback is much appreciated, although the use of UE4 in architectural visualizations is relatively new to the market ( and new to us ), but i sense a bright future, and we as arch viz artist are pushing to bring this to the market, so i would really appreciate your help , and feedback for our mutual benefit