Ue4 flex + oculus crash

I’m running the Ue4 flex branch from nvidia, and everything is working great inside the editor (with the VR preview) and the oculus.

When I package the project, the game crashes instantly if I have the oculus connected, there is no errors in the logs that I could find to be the culprit, not sure what is happening but there’s something missing in the packaged project that is causing it to crash on a packaged game.link text

Should have posted earlier, found the answer 5 mins after posting!

For anyone having this issue, I also had the SteamVR and GearVR plugins enabled, and that was apparently interfering on the packaged game, removing those 2 from the plugins sorted out the issue.