As a group me and friends are making a very small MMO prototype.
We are using UE4 as the engine.
My question is, should the master server be programmed in C++ or C#?
I’ve tried using the Winsock2 library and I’ve managed to get a multithreaded server to work, but when it comes to the login server, match making server, etc it will get complicated.
To be honest, i’m not that competent/ confident programming in C++, and we have about 15 weeks left…
Can the master server be programmed in C#? I know C# can make an easy connection to the DB and it’s so easy!
I know that c++ will be needed when the game server is running, since UE4 only supports C++/ Blue print.
To sum up, if it were to be done in C# would there be issues? Since the game server will be a separate application from the master server (it will be the UE4 game that other clients connect to).
Or does it need to be written in C++?