I’m really sick and tired of using so much time on my first game, and theres no where i can find a placere where exporting game in UE4 is explained (have had multiple threads on reddit)
If i do normal packaging to windows, the game can only be run by me, other people get errors and the resulutioner.
I expect that it needs some kind of installer to fix the errors with dlls.
Can anyone explain how i export the game so it will work for others than me and how i change the resulution
I think they only need [Visual C++ Redistributable Packages for Visual Studio 2013](Visual C++ Redistributable Packages for Visual Studio 2013) installed on their machine (thats what I had to install anyway - missing msvcr120.dll). The resolution can be changed in the GameUserSettings.ini (“Name”\Saved\Config\WindowsNoEditor) or a console command if you give them the default win64 development instead of win32 shipping I think.
[/Script/Engine.GameUserSettings]
bUseVSync=False
ResolutionSizeX=1280 ---------------------------------change this one 1920
ResolutionSizeY=720 ---------------------------- ----and this one 1080 for example
LastUserConfirmedResolutionSizeX=1280
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=2 --------------------------------------set to 1 for full screen
LastConfirmedFullscreenMode=2
Version=5
You pretty much need to make a proper menu screen with all the option etc. but this works fine for testing stuff out.
I don’t have a link to the questions and answers, but I remember reading them a few weeks back.
Use the tag “packaging a game” to find related articles on the answer-hub
Here is an answer that I got from the Staff when asking a similar question on the AnswerHub:
“you could create the following file and populate it with the desired settings: /YourProject/Config/DefaultGameUserSettings.ini This file will then become the default for your project, and it should be included in packaged builds as well.”