For some reason the event dispatchers won’t work in packaged build UE4 and for some reason I have errors that crash the game, any ideas?
will send later on the logs if requested, or other stuff, any ideas? It’s like in the editor everything works but in the built game does not.
example I’ve set a event dispatcher to trigger when a practice target is down and for some reason it does not trigger in the level blueprint.
Good ideas I could use?