I’m trying to import Megascan assets into my UE4 project. However, every time that I try to export from Quixel Bridge I always get the same 2 messages.
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“You do not have sufficient permission to save the following content to disk. Any changes you make to this content will only apply during the current editor session.”
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No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
Anyone have any idea how to go about fixing this?
I would attach screenshots of this but for some reason this board will not allow me.