OK, I’ve tried to find a good reference for this but I can’t find anything. It appears that exception handling using std:exception can only be done if turning it on manually and recompiling source, and I’m not really sure if there is any other way to ‘handle’ errors in UE4 other then not having them.
Am I wrong about this? I’m obviously writing my game to be as well as possible, but without error handling, there doesn’t seem to be an gracious way to handle failures in the game (one good example, if there is an error, I need to be sure to close database connections but I don’t really have a way to do that currently!). I’m also curious about what options I would have if I wanted to override UE4’s current error messages to show something more friendly and perhaps even provide a way to send the error and its information to me over the web.