hey, so just another guy transferring from unity.
main ?:
what is the ue4 == of .unitypackage
I am running the engine on a Compaq cq60 laptop,
so my ability to even use the engine is hindered.
the reason I ask is that I cannot use something like google drive to hold the project,
so I need a neat way of updating files with my other collaborators.
----some info on project----
L.N.D.
the main issues we have had were simple,
but in unity there would never be a fix.
- no splitscreen audio
- too many realtime lights(lights could be shot/destroyed. ambient light was zero)
- too many (semi?) active rigidbodies(almost the entire map was destroyable.)
I ported to ue4 because:
- issue 1 auto fixed
- ue has beefier graphics(higher bottom line but better speed I HOPE)
- same as above for physics I suppose?
again if I am wrong about anything on that list, please be sure to let me know.
,