Was working on something unrelated and found this old project I did in UE4 a year ago during the closed beta. I had it set to private for obvious reasons (we were all under NDA) and totally forgot to make it public after UE4 was released. It’s pretty old work now, so there’s a lot of polish I would do to it, but I don’t feel like investing that time now
I was experimenting with BP at the time, I was originally going to hand animate lightning FX through Matinee, but then convinced myself to use BP to make a procedural lightning system instead- which I ended up doing. At random times, a BP will fire off lightning functionality that includes, FX, lighting, and random thunder sounds. Threw the whole thing together in one weekend.
Freaking love UE4!