UE4 Editor Launches to Black Project Screen

Following the instructions from A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums I completed the setup and compilation of the linux editor without and errors. Running the editor yields a fully functional loading splash menu, untill the editor loads into the project screen, where the entire window is black. The UI is fully functional but produces nothing but black, and clicking in the right place will load a project, leading to the editor also being fully black. This is an image of the window http://imgur.com/a/0PM1w

This issue is occuring on a fresh install of Manjaro running the Linux 4.4.31-2 kernel with the 370.28 Nvidia Drivers.

I am completely confused as to what is causing this error and searching for a solution has yielded no results and I have tried to no success to use the UE4Editor-Linux-Debug configuration

The commandline output of running the UE4Editor up untill the black screen has appeared is here http://pastebin.com/9ee2pnur

Edit: Forgot to Add Hardware Configuration

CPU: Intel i5 4690k
GPU: Nvidia GTX 970
RAM: 16GB

I seem to be suffering from the same issue; I have tried changing nvidia-drivers from 375.10 → 370.28 → 367.44, rolling back SDL2 version, changing kernel - no change so far. I probably try compiling with clang-3.8 instead of clang-3.9 next.

CPU: Intel i5-4570S GPU: Nvidia GTX 950 RAM: 16GB

I compiled on clang 3.5 so I’m not sure if compiler version could be a problem. Considering that I used the version of the compiler that they recommend you to use when building on arch linux. They have said that they don’t actively support arch linux, so perhaps the issue lies there?

My box is running Gentoo linux, so it would seem this is not a distro-specific issue. Clearly it is a rendering issue, since editor window can be closed just fine from top right corner. I’ll try to reproduce error on another Gentoo box.

I managed to get version 4.13 running without black screen on another box that has slightly different configuration. I’ll attempt to find the root cause.

Still no change, but apparently when I run UnrealFrontend it works just fine - can you confirm this in your system?

Will check when I get to my box next

I can run UnrealFrontend on my system perfectly fine, with a few rendering issues with various UI elements doing this.

https://i.stack.imgur.com/DD5Mz.png

Through the magic of random clicking on the black editor project screen I managed to create a project. It loads into the editor and produces the same problem as the project screen with a black screen. The project loads 100% fine and is setup properly as using UnrealFrontend I compiled and ran it.

The issue also seems to persist across to the compiled project aswell as running it as a standalone client produced a black screen, but sound being fully functional. Definitely a rendering issue then.

This is the log from the compiled project [pastebin][2]

This is not a solution as such - but since 4.14 is released, I decided to give it a go with clang-3.9.0. At least in my system it does work just fine. I did do a new shallow git clone and compiled from there.