I have 3 bug report folders archived to submit and will post them as 3 separate reports. I had just started using the UE4 Editor and I was really unorganized about this at the time, so I don’t remember what I was doing at the time of each crash and this was several days ago. If I remember correctly, a couple crashes were using the release binary and one is from a build I compiled using xCode. Hopefully the logs will make this clear.
Hi Rudy, I have provided info from several places at the request of one of your colleagues.
I’m not really willing to try and reproduce the crashes under OSX because one of them shut off my computer as if the power cable had been pulled. That can damage the hard drive so I won’t be using OSX version of UE4 anymore, (Not unless you want to send me a computer specifically for testing! )
sorry for the mess here. I was actually trying to file three separate bug reports for three separate incidents but I had forgotten that I started this page with all three archived together. I’ll try to keep things organized properly in the future.