I’m a complete UE4 newbie with a UE 4.26.1 installed on a mid-2017 MacBook Pro. I have a project file that has assets exported with Datasmith from 3ds Max.
The scene looks all fine but I can’t edit any of the assets under Datasmith geometries. Double clicking on an asset in the Content Browser makes the Static Mesh Editor freeze and I have to kill the process.
Do I need to install the debugging symbols in order to trace the issue or is there a way to output the error log in the terminal/console? I’ve only opened the editor using the Epic Games Launcher.