using Unreal Engine Version 4.13
A lack of this simple feature has been something I’ve been telling myself I want every time I’m dressing levels for our game. I was actually curious if there’s been much discussion about it on the forums, and I haven’t seen any yet.
It’s great that we have gizmos for translating, rotating, and scaling objects in the level editor. However Ctrl-clicking dozens of multiple objects to group them can be a bit more cumbersome than it should. When I’m selecting multiple assets in other 3d applications like 3ds Max or Maya, I’ll just press the Q key to go in a “Select-Only” kind of mode. This removes the 3d widgets in your viewport when you don’t need them and keeps them out of the way. This will also remove the frustration of having your assets slide by accident because the control-click + drag transforms your selection around the position of your mouse cursor. Max has a similar feature but you can disable it just by pressing Q.
It’s not a complex feature at all, but It’ll prevent the frustration of having your assets slip out of place when ctrl-clicking to select a group.
EDIT: I made a quick little image of how it could look in the viewport toolbar for users too new for keyboard shortcuts.
One more thing I would like to mention, I like that the rotation gizmo changes the way the handles are facing depending on your viewport camera’s relation to it. The Gizmo is clear and easy to use from all angles when you look at it. I don’t understand why the other two gizmos don’t do this as well.
I thought I should share my thoughts on this. Thank you for taking the time to read.