UE4 Editor crashing with “EXCEPTION_ACCESS_VIOLATION writing address” error

I’m trying to create a 3D board game in UE 4.26.2 and one morning my project just started crashing the editor every time I opened it, yet it was working fine the night before. The error message is EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008. I’ve managed to narrow down the problem and re-create it in a blank project, but I’m still not sure why its happening. The code works fine when I create it, but as soon as I close the project and re-open it, it crashes.

How to replicate the problem

  1. Create an empty BluePrint project
  2. Create two blueprints, both derived from Actor, named BP_TileMap and BP_Tile
  3. Create a child class from BP_Tile named BP_Tile_A
  4. Create two structures named BoardLayout and LayoutRow
  5. In LayoutRow create one variable named Column with the type set to an Array of BP_Tile -> Class Reference
  6. Add a few default values and leave them set to None
  7. In BoardLayout create one variable named Row with the type set to an Array of LayoutRow
  8. Add two default values and set each of the Column values to BP_Tile_A
  9. In BP_Tile create a variable named TileMap, set its type to a BP_TileMap reference and make it instance editable and exposed on spawn
  10. In BP_TileMap create a variable named Tiles with the type set to an Array of BP_Tile
  11. Then create a variable named Layout with its type set to BoardLayout
  12. Next create a function called ResetMap and enable call in editor
  13. Copy the graph below which loops through the Column's in each Row of the BoardLayout, spawns the referenced class (I.e. BP_Tile_A), sets the new tile’s TileMap to self and adds it to the Tiles array.

  1. Drag a BP_TileMap into the default level and run the ResetMap function from the details panel.

The result should look like below, which as you can see works fine. But if you save and close the project at this point, it will crash the next time you open the project.

My guess is that its trying to access an object which hasn’t been loaded into memory yet when opening the project, and that the object was already in memory when I first created it, hence the function working initially? But I can’t figure out why or what I need to change to fix it.

Any help would be appreciated.

Stack Trace (with symbols installed)

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008

UE4Editor_CoreUObject!UObjectBase::UObjectBase() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:109]
UE4Editor_CoreUObject!StaticAllocateObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2500]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3689]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4707]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1328]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1454]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:871]
UE4Editor_CoreUObject!StaticLoadObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
UE4Editor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:495]
UE4Editor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:336]
UE4Editor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:369]
UE4Editor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
UE4Editor_CoreUObject!FClassProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:100]
UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:541]
UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502]
UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351]
UE4Editor_CoreUObject!FProperty::ImportSingleProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:1464]
UE4Editor_CoreUObject!UScriptStruct::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2812]
UE4Editor_CoreUObject!FStructProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:293]
UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:541]
UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502]
UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351]
UE4Editor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8819]
UE4Editor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:209]
UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133]
UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\UserDefinedStruct.gen.cpp:224]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4073]
UE4Editor_Engine!UUserDefinedStruct::RecursivelyPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338]
UE4Editor_CoreUObject!PreloadInnerStructMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:31]
UE4Editor_CoreUObject!FStructProperty::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:224]
UE4Editor_CoreUObject!UStruct::SerializeProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1760]
UE4Editor_CoreUObject!UStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1865]
UE4Editor_CoreUObject!UClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4320]
UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1725]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4073]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1403]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2664]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6204]
UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5705]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2554]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4043]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
UE4Editor_UnrealEd!EditorInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115]
UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll