Ue4 editor crashes when end play 4.11

MachineId:27CBE547478E56AD25AEA2A959541A06
EpicAccountId:85684989307e4823a17ec866031d1348

Assertion failed: FOculusAudioPlugin::NumInstances > 0 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Plugins\Runtime\OculusAudio\Source\OculusAudio\Private\OculusAudio.cpp] [Line: 285]

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_OculusAudio!FOculusAudioPlugin::Shutdown()
UE4Editor_Engine!FAudioDevice::Teardown() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\audiodevice.cpp:262]
UE4Editor_Engine!FAudioDeviceManager::ShutdownAudioDevice() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\audiodevicemanager.cpp:222]
UE4Editor_Engine!UGameViewportClient::BeginDestroy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\gameviewportclient.cpp:228]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:663]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1259]
UE4Editor_CoreUObject!CollectGarbage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1297]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\playlevel.cpp:375]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:977]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2637]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hello YouE4,

After doing some digging I found that this is a known issue (UE-25067) and that it has been submitted to the developers for further consideration. It looks like your editor is failing to load the oculus plugin module which is causing an assert during shutdown. I will provide updates with any pertinent information as it becomes available. Thanks for your information and time.

Make it a great day

When i actually looked at the error message i found out that i just had to disable the plugin and it worked fine, but thanks for the info. :slight_smile: