I added a piece of code to the *Character::Tick() that I assume is causing too much process churn/overflow. The editor immediately crashed after this occurred and now trying to load the project results in an immediate crash with no debug. I removed the code from within Visual Studio and tried to rebuild from there, but that did not help.
Can you post the callstack from the crash reporter window for more information? Also, what code was added to the Tick() function in case I can reproduce the crash on my end? Additionally, let me know if you’re able to right click on the .uproject and run Generate Visual Studio project files.
I made a copy of the project. Confirmed that it would still crash on start up. Then I proceeded to delete everything except for the uproject file and the source folder. It still crashed.
I spent a while copying each method over into a pure base C++ project to avoid contamination from anything else. It ended up being two lines I added to the Character constructor. It is odd since this did not initially happen on the first compilation.