UE4 Editor crash when adding variables to a blueprint structure;


Debug Editor Mode!!

Step 1: Create a Blueprint named BP;

Step 2: Create child blueprint from BP. Name it BP_Child;

Step 3: Create blueprint struct named Stu;

Step 4: Add a Stu type variable to BP, name it with test. Compile&Save;

Step 5: Open BP_Child, create PrintString node and link it with BeginPlay node.

Step 5: (In BP_Child’s Event Graph)Get test member and split it, link it to PrintString Node’s input string parameter. COMPILE.

Step 7: Open Stu Struct, click ‘new variable’ button. BOOM


Debug Editor Mode!!

4.26 reproduce this problem too.


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