Hi, BenWoodhouseEpic(https://github.com/EpicGames/UnrealEngine/commit/99299c23efdbc8e5e867dee9508a75c434b18125)
After update our project from UE4.15.1 to UE4.15.2, our old level will crash when adding it as a sublevel to the other one “Persistent Level”(By Levels->Add Existing).
After many tests, we find that the bug is in the “SphereReflectionCapture” actor. Our old level has one “SphereReflectionCapture” actor. When we click the button “Update Captures” (int the details panel of the “SphereReflectionCapture” actor), our UE4 Editor crashed.
And the errors are something like this:
[2017.05.03-09.32.05:350][776]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 395.802ms to complete.
[2017.05.03-09.32.05:351][776]LogFileHelpers: Loading map 'MAP_001_OHOS_C1_136' took 0.937
[2017.05.03-09.35.17:489][327]LogWindows: Windows GetLastError: 操作成功完成。 (0)
[2017.05.03-09.35.17:957][329]LogCrashTracker:
[2017.05.03-09.35.17:968][329]LogWindows: Windows GetLastError: 操作成功完成。 (0)
[2017.05.03-09.35.17:968][329]LogCrashTracker:
[2017.05.03-09.35.17:968][329]LogWindows:Error: === Critical error: ===
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796]
[2017.05.03-09.35.17:968][329]LogWindows:Error: Rendering thread exception:
[2017.05.03-09.35.17:968][329]LogWindows:Error: Assertion failed: Index>=0 && Index<NumBits [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/BitArray.h] [Line: 575]
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error: KERNELBASE.dll!0x00000000EE8A3C58
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C3AF64EE
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C391CEEE
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C38A2729
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Renderer.dll!0x00000000B157CBFE
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Renderer.dll!0x00000000B1556E8A
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C377D84D
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C377DC6D
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-RenderCore.dll!0x00000000D6E50397
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-RenderCore.dll!0x00000000D6E51486
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C3B0A3D8
[2017.05.03-09.35.17:968][329]LogWindows:Error: UE4Editor-Core.dll!0x00000000C3B04C79
[2017.05.03-09.35.17:968][329]LogWindows:Error: KERNEL32.DLL!0x00000000F13C8364
[2017.05.03-09.35.17:968][329]LogWindows:Error: ntdll.dll!0x00000000F18F70D1
[2017.05.03-09.35.17:968][329]LogWindows:Error: ntdll.dll!0x00000000F18F70D1
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.17:968][329]LogWindows:Error:
[2017.05.03-09.35.18:009][329]LogExit: Executing StaticShutdownAfterError
[2017.05.03-09.35.18:022][329]LogWindows: FPlatformMisc::RequestExit(1)
[2017.05.03-09.35.18:022][329]Log file closed, 05/03/17 17:35:18