Well, it’s not that much. It’s from a 300MB FBX, around 3000 meshes in total, but they’re all small in size. It’d be hell to add them to the world in parts, as I’d never guess the correct placement. That’s why I need to add them all at once. Hell, it’s not even that much, as you said, the open world example is far larger and includes advanced lighting and foliage and still loads with 24gigs of RAM. I don’t get it.