hi. i want improve UE4 for faster Workflow and use less unnecessary brain memory, to save SHORTCUTS becouse realized that usability right now is just Unintuitive and unlogical in some case of shortcuting. i am blender user 2 years now. the more i play with UE4 the more i see what it stops me from making FAST Building maps. in blender shortcuting tools is just paradise compared to UE4, you could realy learn something from blender UI in saving pixels, intuitive control for editor types, and easiness to understand the tools, etc. actualy UE4 , blender and all other 3d programms are all same in some cases. so lets do at least possible to use same features that are same. i BEG YOU
Editor preference:
-Viewports
-Controls
*immediatly Scale, Rotate, Translate: example: Translate with S R . + when pressing shift + X,Y,Z able to rotate,translate,scale on the axis like in BLENDER
*allow translate objects with right mouse button,
- mouse pan Sensitivty adjustment
*invert mouse zoom directiom when holding ALT + RM .like in BLENDER
*mouse support for 4th, 5th etc mouse butttons to make shortcut like in blender. so no need to every time to change presetings in mous programms…
*Flight Camera Control >option to use flight only when holding Shift + RM. allow disable RM and/ or allow set shortcut for flight control like in BLENDER.
- zoom to mouse cursor shortcut
*global pivot
*make unified control in different editor types.
just 1 Example: in viewport is box selection ctrl + alt + LM. in different perspectives like Top, Front, Side is just LM. example> same with selected object Detail window, scroling is with right mouse, but its almost same like muouse pan, just without right or left. make able to change it or unify all
*how about making that by pressing buttons the descriptions of tool,options etc appears in corner to see what you changing.
would super improve learning progress just by trying the buttons out…
like you can see example right now shortcuts and some controls are just unintuitive
if can,make all blender like key shortcut adjustments.
BLENDER is Lightyears away from UE4 in adjusting shortcuts.
i wish there could be plugin for UE4 that placing the global pivot and then setting up blender for UE4 units and with one click in blender the mesh important to the location to 3D pivot. at least for super SPEED UP the UE4 brush buildings…
in blender i can make a simple box house with door in few seconds , in UE4 with with box brush i need minutes. ToT
realy.my hand starts to hurt if i try always to click on T. R. S. manipulators
but not in blender. becouse of shortcuts…
please understand & remember that if you used many years different program that are very similar and need truggling around in brain to remember that specific editor type got different basic control shortcuts.even it could be exactly same.
sry for bad english :rolleyes: