You have to keep extra files, and do extra work every time you make a change - it’s completely unnecessary and time consuming.
And, I’m no expert, but I don’t think this a limitation of the Photoshop format, the information is definitely there, it’s just that the editor isn’t importing it correctly.
Surely working with transparent PSDs is pretty common, I’m really surprised that this is a problem.
Seems like UE4 bakes white color into the background if you’re using transparency from image itself(Like PNG) instead of using alpha channel…
I think the most straightforward workaround for now is to use proper alpha channel within your PSD file and black background. Of course it’s not a perfect solution and I think I’ll post about this issue on answerhub
I thought that might be the case. I was hoping though that by some chance there was a simple setting that I was missing.
Could you post a link to the answerhub issue when you create it so I can add my vote.
Don’t you find this to be unnecessary extra work? You have to flatten out all your layers, copy the alpha, save the new file, etc. Most of it can possibly be automated with an action, but you still have to do some extra steps every time you make a change.