Hello, I am creating a mobile game, but when I start the game in a device the UI DPI Scale doesn’t work, so buttons, images etc: are too small or too large.
These are my user interface settings:
And here there is the scale rule: UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.220000),(Time=640.000000,Value=0.770000),(Time=719.000000,Value=1.000000),(Time=730.000000,Value=1.000000),(Time=749.000000,Value=1.041600),(Time=760.000000,Value=1.041600),(Time=767.000000,Value=0.811446),(Time=778.000000,Value=0.811446),(Time=1080.000000,Value=1.500000),(Time=1536.000000,Value=1.580000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
Is all correct in fact when I see the widget from Ue4 editor is correct:
But when the widgets run in the same device of the editor: S4 1080 x 1920 the scale is wrong:
I noticed that if I change the values (1.5 → 2.5, 1 → 1.66, etc) the result doesn’t change it’s as if engine doesn’t read settings.
Sorry for my bad English. Thanks