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UE4 does not see Community Visual Studio 2017

Hi guys!
UE4 and VS2017 installed on Disc F!
When I create a C++ file, I get an error:

"
The project could not be compiled. Would you like to open it in Visual Studio?

Running F:/Torrentz/UE4/_engine/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe FirstProject Development Win64 -project=“F:/Torrentz/UE4/Tutorials/Mega_Tutor/Lesson_Projects/FirstProject/FirstProject.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for FirstProject (no existing makefile)
@progress push 5%
Parsing headers for FirstProjectEditor
Running UnrealHeaderTool “F:\Torrentz\UE4\Tutorials\Mega_Tutor\Lesson_Projects\FirstProject\FirstProject.uproject” “F:\Torrentz\UE4\Tutorials\Mega_Tutor\Lesson_Projects\FirstProject\Intermediate\Build\Win64\FirstProjectEditor\Development\FirstProjectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for FirstProjectEditor in 10.8647004 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
"
What should i do? :frowning:

Well, since no one could answer, I will answer myself.
The problem was that the UE4 saw the remnants of the incorrectly removed Visual Studio.
Once everything is removed and re-installed Visual Studio 2017, it all worked!
I’m fine fellow.