Hi, i animated a mesh, usin a master sequence, but at the end of the sequence it restores the original transforms
I went to UE documentation and found this:
https://docs.unrealengine.com/en-US/…hed/index.html
But, when i do it…. i get this:
So, there is no way to keep meshes in their new transforms after a sequence is done playing.
they all restore default location, even by usin “Keep State” maybe because there is no infinite option….