UE4 - DOCUMENTATION ERROR REPORT - No infinite option for sequencer.

Hi, i animated a mesh, usin a master sequence, but at the end of the sequence it restores the original transforms

I went to UE documentation and found this:


But, when i do it…. i get this:


So, there is no way to keep meshes in their new transforms after a sequence is done playing.

they all restore default location, even by usin “Keep State” maybe because there is no infinite option….