Under C++ Programming Guide > Programming How Tos > Components and Collisions > Using our pawn and components together
Step # 4
Particle toggle
void ACollidingPawn::ParticleToggle()
{
if (OurParticleSystem && OurParticleSystem->Template)
{
OurParticleSystem->Activate(!OurParticleSystem->IsActive());
}
}
This turns on the particle when first pressed, but then it does not toggle on and off and stays on.
How would I toggle?