UE4 Devlog: Procedural City Generation

You’re the man. Very nice.

Is this dead?

Yes and no.

UE4 added a better procedural mesh generation API after I created this project. My existing code places standard mesh with custom rotations and scales to form building geometry. A far better solution now would be to create said geometry in code procedurally. This would allow me to have custom UVs and vastly simplify and optimize the building materials. I don’t have time to do this right now, as I am currently busy with other projects.

When I get some respite from current work, I am planning to release this as an asset on the Unity marketplace. Unity has an easier extensibility model, and a more mature marketplace, so I plan to release it there. I’ve got the basic thing working in Unity. Testing, UI polish and C# API endpoints remain.

So yes, the project served its purpose as an UE4 piece on my portfolio, and is not going to be developed further/published on UE4. But the exact same tech will be ported to Unity and be made available as a paid asset on the store, when I get some time to do so.

Are you still working on this? Can you make the source code available so I can work from it?