UE4 Dedicated Servers: Linux vs Windows?

I was wondering if anyone could tell me about their experience on Linux vs Windows UE4 dedicated servers.

  1. Is cross compiling and deploying a Linux dedicated server a hassle compared to compiling and deploying to a windows server?

  2. Should I expect bugs/issues or performance decrease with a cross compiled Linux dedicated server?

  3. How do I debug the C++ code in a Linux without visual studio?

  4. What server OS does Epic Games use to host UT4?

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Can anyone shed some light on this, perhaps Epic themselves?

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I’m interested on this myself. Hopefully they’ll reply soon. Would be great to use the existing multiplayer system of UE4 than write my own server/client protocol just to be able to deploy a server on linux. (why? because hosting on linux is a lot cheaper than windows)

Another thing I’m interested in is if the UE4 server can save to a database? Any ideas?

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