Is there a way to have one continuous camera move on set where we could cut between different scenes/levels in UE4?
Example:
Camera moves around a real car on set. The camera’s data is synced on multiple scenes, and we can cut from scene A the woods, to scene B, a desert. So in-camera cuts, not cuts done in post.
Hi Stewart Rosburg
I don’t know if I understood correctly
If you make A level and B level consecutively in one camera
It is possible if you make a big level called C and put A and B in it to make a sequence.
Apologies as I’m new to the UE lingo and the concept is a bit difficult to explain.
I think a better way to ask it would be:
For a virtual production shoot, would it be viable to have different landscapes loaded into their own groups, then simply animate between visibility of let’s say a desert scene, then turn the desert visibility off and a snow landscape visibility on? Or is there a better way to load different scenes and switch between them instantly and in realtime (meaning no loading time)?
If so, I think the method I said works well. I used the above method when using LEDs in virtual production. Assuming that the Persistent Level is A level (desert) and B level (snow mountain) in the level tab in UE4’s Windows, if you include A and B levels in the Persistent Level and create a LEVEL sequence, you will be able to load it directly without loading it in the sequence.
I am tasked with trying to accomplish the same thing. A driving scene on LED volume where the level sequencer plays out a keyframed actor moving the ndisplay config through Level A environment and crossfading into Level B environment seamlessly if the paths of the keyframed actor on the roads are the same. Where you able to achieve this?
Doesn’t the way I said above work?
(If so, I think the method I said works well. I used the above method when using LEDs in virtual production. Assuming that the Persistent Level is A level (desert) and B level (snow mountain) in the level tab in UE4’s Windows, if you include A and B levels in the Persistent Level and create a LEVEL sequence, you will be able to load it directly without loading it in the sequence.)