I just start learning c++ in ue4 and have quastion I found tutorial how create custom function and call it in exist blueprint, so i copy this code and some functions this code return errors for example getactorlocation(), i need add some #include in .ccp and .h file?
still not working some problem with InChar
GarnerP57 thx I I appreciate your time, becouse find solution in internet is very hard. Why coding in c++ this engine is so hard I try made ultra simple function and every step I got error. After when you add me solution i was error target so i find i must add static void, now when everything should be fine I have ue4 crash to descop after start play wtf?
void UMyBlueprintFunctionLibrary::MyFunction(ACharacter * InChar, FVector & out)
FVector vector = InChar->GetActorForwardVector();
out = vector;
class MYPROJECT1_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
UFUNCTION(BlueprintCallable, Category = "Character") static void MyFunction(ACharacter* InChar, FVector& out);