Hello dear programmers
I am learning about UE4 and custom events. And I’m wondering if there is any way to create a function similiar like this one in picture? Because I need it for the multiplayer purposes so everything is synced (ex. 1 player kicks the ball but it doesnt move on the server side, when i kick it from server side it moves on both screens) explanation of unsync
Yeah it loops, you have it when you press RMB it does the “Press” on server the The server is hitting “Press” on Server Over and Over again “Press” should be doing something else, not Calling itself. its more like RMB Calls “Press” then the actual event “Press” runs the code you want.