UE4 Custom Event w/ Reference Crash v4.15.0

Pretty easy to reproduce this one.

Create new 2D side scroller project. Edit BP for the 2D character. Create a custom event called “Crash”

Find Ledge13 on the map,

Important! Set its collisions to “Overlap All Dynamic”

Turn it into a BP and to the begin overlap event, add a call to the crash custom event.

Run the game and you should fall through Ledge 13 no problem.

Now edit the custom crash event and add an argument that is a PASS BY REFERENCE to Ledge 13 BP you made.

Return to the Ledge 13 BP and add a reference to self and pass into Crash event.

SAVE EVERYTHING! Run the game and walk onto Ledge 13. UE4 asplodes!

Hello Furroy,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.