Hi, I am wondering if anyone can help me.
Every time i use the materials editor and try adding a normal map texture, on loading the texture the whole UE4 stops responding and crashes out to desktop.
I ran task manager the last time i tried and found the CPU spikes to 100% just before crashing.
Is there anything i can do about this, or is it just my machine?
Here are my specs.
.
Operating System: Windows 8.1 64-bit
System Manufacturer: TOSHIBA
Model: SATELLITE C55-A-1N1
Processor:
Intel(R) Core™ i5-4200M CPU @ 2.50GHz (4 CPUs), ~2.5GHzMemory: 8192MB RAM :: Available OS Memory: 8104MB RAM
Display Device: Intel(R) HD Graphics 4600
.
I am hoping i can still use UE4 and its just something i can do to resolve as i cannot afford a new machine at this time.
Thanks.
Here is my latest Log file:
Log file open, 07/02/17 22:40:46
LogInit:Display: Running engine for game: Game
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(901516693) SRandInit(901516693).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.074258
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.07.02-21.40.46:615][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.02-21.40.46:615][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.07.02-21.40.46:636][ 0]LogInit: Computer: BENSLAPTOPTOSH
[2017.07.02-21.40.46:636][ 0]LogInit: User: Ben
[2017.07.02-21.40.46:637][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.07.02-21.40.46:637][ 0]LogInit: High frequency timer resolution =2.435778 MHz
[2017.07.02-21.40.46:637][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.07.02-21.40.46:637][ 0]LogMemory: Platform Memory Stats for Windows
[2017.07.02-21.40.46:637][ 0]LogMemory: Process Physical Memory: 270.43 MB used, 270.43 MB peak
[2017.07.02-21.40.46:637][ 0]LogMemory: Process Virtual Memory: 266.24 MB used, 266.24 MB peak
[2017.07.02-21.40.46:637][ 0]LogMemory: Physical Memory: 2315.43 MB used, 5788.70 MB free, 8104.13 MB total
[2017.07.02-21.40.46:637][ 0]LogMemory: Virtual Memory: 622.98 MB used, 5788.70 MB free, 134217728.00 MB total
[2017.07.02-21.40.46:753][ 0]LogInit: Using OS detected language (en-GB).
[2017.07.02-21.40.46:753][ 0]LogInit: Using OS detected locale (en-GB).
[2017.07.02-21.40.46:756][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2017.07.02-21.40.47:822][ 0]LogD3D11RHI: D3D11 adapters:
[2017.07.02-21.40.47:828][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
[2017.07.02-21.40.47:828][ 0]LogD3D11RHI: 0/0/1792 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2017.07.02-21.40.47:830][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.07.02-21.40.47:830][ 0]LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.07.02-21.40.47:830][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.07.02-21.40.47:834][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.07.02-21.40.47:834][ 0]LogD3D11RHI: GPU DeviceId: 0x416 (for the marketing name, search the web for "GPU Device Id")
[2017.07.02-21.40.47:834][ 0]LogWindows: EnumDisplayDevices:
[2017.07.02-21.40.47:834][ 0]LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
[2017.07.02-21.40.47:834][ 0]LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2017.07.02-21.40.47:835][ 0]LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2017.07.02-21.40.47:835][ 0]LogWindows: DebugString: FoundDriverCount:3
[2017.07.02-21.40.47:835][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4600
[2017.07.02-21.40.47:835][ 0]LogD3D11RHI: Driver Version: 10.18.10.4061 (internal:10.18.10.4061, unified:10.18.10.4061)
[2017.07.02-21.40.47:835][ 0]LogD3D11RHI: Driver Date: 12-18-2014
[2017.07.02-21.40.47:835][ 0]LogRHI: Texture pool is 627 MB (70% of 896 MB)
[2017.07.02-21.40.47:841][ 0]LogD3D11RHI: Async texture creation enabled
[2017.07.02-21.40.47:849][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
[2017.07.02-21.40.47:849][ 0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Intermediate/Shaders/WorkingDirectory/352/).
[2017.07.02-21.40.47:850][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '%%%%%%%/AppData/Local/Temp/UnrealShaderWorkingDir/C87F9FD54719201C0A296A8D8FFBA220/'.
[2017.07.02-21.40.47:850][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.07.02-21.40.49:202][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.07.02-21.40.49:266][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.07.02-21.40.49:333][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.07.02-21.40.49:399][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.07.02-21.40.49:466][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.07.02-21.40.49:534][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.07.02-21.40.49:602][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.07.02-21.40.49:668][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.07.02-21.40.49:727][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.07.02-21.40.49:795][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.07.02-21.40.49:861][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.07.02-21.40.49:927][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.07.02-21.40.49:998][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.07.02-21.40.50:063][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.07.02-21.40.50:128][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.07.02-21.40.50:259][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.07.02-21.40.50:259][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.07.02-21.40.50:313][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.07.02-21.40.50:427][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.07.02-21.40.50:462][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.07.02-21.40.50:526][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.07.02-21.40.50:592][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.07.02-21.40.50:658][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.07.02-21.40.50:723][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.07.02-21.40.50:723][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.07.02-21.40.51:335][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 90MB C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../%%%%%%%Desktop/Unreal Projects/Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../%%%%%%%Desktop/Unreal Projects/Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.07.02-21.40.51:460][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.07.02-21.40.51:481][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.07.02-21.40.51:495][ 0]LogDerivedDataCache: Using Local data cache path C:/%%%%%%%AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.07.02-21.40.51:507][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.07.02-21.40.51:507][ 0]LogSlate: Using Freetype 2.6.0
[2017.07.02-21.40.51:508][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.02-21.40.51:508][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.02-21.40.51:917][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.02-21.40.52:021][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.07.02-21.40.52:214][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.07.02-21.40.52:273][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.07.02-21.40.52:335][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.07.02-21.40.52:335][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.07.02-21.40.52:335][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.07.02-21.40.53:039][ 0]LogNetVersion: Game , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1567563661)
[2017.07.02-21.40.53:109][ 0]LogAssetRegistry: FAssetRegistry took 0.0265 seconds to start up
[2017.07.02-21.40.53:197][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.053638 seconds
[2017.07.02-21.40.53:203][ 0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
[2017.07.02-21.40.53:203][ 0]LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool.
[2017.07.02-21.40.53:203][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.07.02-21.40.53:281][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.07.02-21.40.56:240][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.07.02-21.40.56:283][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.07.02-21.40.57:105][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.07.02-21.40.57:661][ 0]SourceControl: Info Source control is disabled
[2017.07.02-21.40.57:663][ 0]SourceControl: Info Source control is disabled
[2017.07.02-21.40.57:723][ 0]SourceControl: Info Source control is disabled
[2017.07.02-21.40.57:786][ 0]SourceControl: Info Source control is disabled
[2017.07.02-21.40.58:632][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.07.02-21.40.59:360][ 0]LogEngine: Initializing Engine...
[2017.07.02-21.40.59:361][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.07.02-21.40.59:576][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.07.02-21.40.59:576][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.07.02-21.40.59:809][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.07.02-21.40.59:818][ 0]LogInit: XAudio2 using 'Headphones (MDR-ZX330BT)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.07.02-21.40.59:827][ 0]LogInit: FAudioDevice initialized.
[2017.07.02-21.40.59:874][ 0]LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.07.02-21.40.59:886][ 0]LogInit: Texture streaming: Enabled
[2017.07.02-21.40.59:999][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.07.02-21.41.00:279][ 0]LogInit: Transaction tracking system initialized
[2017.07.02-21.41.00:689][ 0]BlueprintLog: New page: Editor Load
[2017.07.02-21.41.01:876][ 0]LocalizationService: Info Localization service is disabled
[2017.07.02-21.41.02:745][ 0]LogConsoleResponse:Display:
[2017.07.02-21.41.02:918][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.07.02-21.41.02:918][ 0]LogCook:Display: Mobile HDR setting 1
[2017.07.02-21.41.03:637][ 0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/' took 0.01s
[2017.07.02-21.41.04:206][ 0]SourceControl: Info Source control is disabled
[2017.07.02-21.41.04:206][ 0]Cmd: MAP LOAD FILE="../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.07.02-21.41.04:207][ 0]LightingResults: New page: Lighting Build
[2017.07.02-21.41.04:259][ 0]MapCheck: New page: Map Check
[2017.07.02-21.41.04:259][ 0]LightingResults: New page: Lighting Build
[2017.07.02-21.41.04:835][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2017.07.02-21.41.04:850][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.07.02-21.41.04:889][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.07.02-21.41.04:965][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 76.119ms to complete.
[2017.07.02-21.41.04:965][ 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.759
[2017.07.02-21.41.05:103][ 0]LogCollectionManager: Loaded 0 collections in 0.001726 seconds
[2017.07.02-21.41.05:197][ 0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Saved/Collections/' took 0.01s
[2017.07.02-21.41.05:197][ 0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/Developers/Ben/Collections/' took 0.01s
[2017.07.02-21.41.05:197][ 0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/Collections/' took 0.01s
[2017.07.02-21.41.05:197][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2017.07.02-21.41.05:207][ 0]LogContentBrowser: Native class hierarchy populated in 0.0096 seconds. Added 2329 classes and 491 folders.
[2017.07.02-21.41.05:286][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
[2017.07.02-21.41.05:330][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
[2017.07.02-21.41.05:384][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.07.02-21.41.05:431][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.07.02-21.41.05:435][ 0]LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.07.02-21.41.05:439][ 0]LogSlate: Took 0.000307 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.07.02-21.41.05:448][ 0]LogSlate: Took 0.000323 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.07.02-21.41.05:546][ 0]LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:1).
[2017.07.02-21.41.06:285][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2017.07.02-21.41.06:360][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
[2017.07.02-21.41.06:360][ 0]LogLoad: (Engine Initialization) Total time: 23.30 seconds
[2017.07.02-21.41.06:360][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
[2017.07.02-21.41.06:360][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.07.02-21.41.06:702][ 0]LogOcInput: OculusInput pre-init called
[2017.07.02-21.41.06:702][ 0]LogHMD: Starting GearVRController plugin
[2017.07.02-21.41.06:726][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.07.02-21.41.07:713][ 3]LogAssetRegistry: Asset discovery search completed in 14.6270 seconds
[2017.07.02-21.41.07:719][ 3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.07.02-21.41.07:719][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000099 seconds (updated 0 objects)
[2017.07.02-21.41.07:753][ 3]LogSlate: Took 0.000500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.07.02-21.41.10:782][ 19]LogSlate: Took 0.000778 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.07.02-21.41.27:480][615]Cmd: MAP LOAD FILE="../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Content/Maps/Map_00001.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.07.02-21.41.27:484][615]LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.07.02-21.41.27:502][615]LightingResults: New page: Lighting Build
[2017.07.02-21.41.27:504][615]LoadErrors: New page: Loading map: Map_00001.umap
[2017.07.02-21.41.27:505][615]MapCheck: New page: Map Check
[2017.07.02-21.41.27:505][615]LightingResults: New page: Lighting Build
[2017.07.02-21.41.27:552][615]LogAIModule: Creating AISystem for world Map_00001
[2017.07.02-21.41.27:569][615]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.07.02-21.41.27:615][615]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.07.02-21.41.27:700][615]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 83.873ms to complete.
[2017.07.02-21.41.27:700][615]LogFileHelpers: Loading map 'Map_00001' took 0.220
[2017.07.02-21.42.14:492][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.42.14:586][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.42.14:606][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.42.14:649][456]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
[2017.07.02-21.42.14:658][456]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Base pass shader: 81 instructions
[2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Vertex shader: 31 instructions
[2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Texture samplers: 2/16
[2017.07.02-21.42.19:427][556]MaterialEditorStats: Info User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2017.07.02-21.42.49:544][900]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.42.49:558][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling.
[2017.07.02-21.42.49:561][900]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.42.49:561][900]LogMaterial:Warning: Failed to compile Material /Engine/Transient.Wall_00001 for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.02-21.42.49:561][900]LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
[2017.07.02-21.42.49:592][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling.
[2017.07.02-21.42.49:595][900]MaterialEditorStats:Error: Error [SM5] (Node TextureSample) Texture Sample> Missing input texture
[2017.07.02-21.43.04:109][319]LogMaterial: Missing cached shader map for material Wall_00001, compiling.
[2017.07.02-21.43.04:124][319]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling.
[2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Base pass shader: 87 instructions
[2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Vertex shader: 31 instructions
[2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Texture samplers: 3/16
[2017.07.02-21.43.08:188][403]MaterialEditorStats: Info User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)