I installed UE4 on a flash drive and have been using it between computers. It has currently worked on two computers like this, however now on a third it is not working. At first, the launcher crashed at 39%, then 41%. After some reading on the forum, supposedly deleting all of the config files in the engine directory (I deleted the ones under the 4.13 folder) would fix this problem. Now, I get a crash as soon as I start the engine:
MachineId:2403345E4B582194995603AD0B8B85D1 EpicAccountId: Assertion failed: ResolutionValueStrings.Num() > 0 [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Private\Scalability.cpp] [Line: 346] UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421] UE4Editor_Engine!Scalability::GetRenderScaleLevelFromQualityLevel() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\scalability.cpp:346] UE4Editor_Engine!Scalability::FQualityLevels::SetDefaults() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\scalability.cpp:541] UE4Editor_Engine!Scalability::LoadState() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\scalability.cpp:581] UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1288] UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll,