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UE4 Crashing After Using EOS

hey, so my UE4 is crashing when I changed from Steam to EOS (epic online services) when I changed my DefaultEngine.ini I attached my error and my .ini

[OnlineSubsystem]
DefaultPlatformService=EOSPlus
NativePlatformService=Steam
bHasVoiceEnabled=true

[OnlineSubsystemEOS]
bEnabled=true

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[/Script/OnlineSubsystemEOS.NetDriverEOS]
bIsUsingP2PSockets=true

[/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
+CompatibleUniqueNetIdTypes=EOS
+CompatibleUniqueNetIdTypes=EOSPlus
Assertion failed: Module [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 359] OnlineSubsystemSteam

UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_Core!DispatchCheckVerify<void,<lambda_60309247469b513764f47f4330c59aba> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
UE4Editor_Core!FModuleManager::LoadModuleChecked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:359]
UE4Editor_OnlineSubsystemEOSPlus!FOnlineSubsystemEOSPlusModule::LoadBaseOSS() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOSPlus\Private\OnlineSubsystemModuleEOSPlus.cpp:85]
UE4Editor_OnlineSubsystemEOSPlus!FOnlineSubsystemEOSPlusModule::StartupModule() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOSPlus\Private\OnlineSubsystemModuleEOSPlus.cpp:53]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:538]
UE4Editor_Core!FModuleManager::LoadModule() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:353]
UE4Editor_OnlineSubsystem!LoadSubsystemModule() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:63]
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::TryLoadSubsystemAndSetDefault() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:150]
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::LoadDefaultSubsystem() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:191]
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::StartupModule() [D:\Build\++UE4\Sync\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:93]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:538]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:643]
UE4Editor_Projects!FPluginManager::TryLoadModulesForPlugin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1450]
UE4Editor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1525]
UE4Editor!FEngineLoop::AppInit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5654]
UE4Editor!FEngineLoop::PreInitPreStartupScreen() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2222]
UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```