Hi,
It had been fine until I moved some contents from one folder to another, moved total three folders and then deleted those empty folders. I kinda remember it said “reference something…” in a dialog window before hitting the delete button, but didn’t think it was important. When I tried opening the level next time I got some errors of those model and they weren’t in the level so I moved those folders back to the original spot and the level opens fine now. However, I can’t drag drop another new model this time and it keeps crashing. I can’t even save the level. It occurs every time I try placing a model.
BTW, how can I upload dmp file?
Branch: Binary
Build version: 4.5.1-2336687+++depot+UE4-Releases+4.5
System spec: i5 QuadroFX 5600, 16GB RAM
Log file open, 01/09/15 23:25:19
LogInit:Display: Running engine for game: theater
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.5/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.09-14.25.19:609][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.01.09-14.25.19:637][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.09-14.25.19:657][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.09-14.25.19:665][ 0]LogInit: Object subsystem initialized
[2015.01.09-14.25.19:668][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.01.09-14.25.19:668][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-14.25.19:668][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)’
[2015.01.09-14.25.19:668][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-14.25.19:668][ 0]LogInit: Selected Device Profile: [Windows]
[2015.01.09-14.25.19:668][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.09-14.25.19:678][ 0]LogInit: Computer: ASROCK
[2015.01.09-14.25.19:678][ 0]LogInit: User: sailor
[2015.01.09-14.25.19:679][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.01.09-14.25.19:679][ 0]LogInit: High frequency timer resolution =3.320380 MHz
[2015.01.09-14.25.19:679][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.01.09-14.25.19:679][ 0]LogMemory: Platform Memory Stats for Windows
[2015.01.09-14.25.19:679][ 0]LogMemory: Process Physical Memory: 64.74 MB used, 64.74 MB peak
[2015.01.09-14.25.19:679][ 0]LogMemory: Process Virtual Memory: 40.48 MB used, 40.48 MB peak
[2015.01.09-14.25.19:679][ 0]LogMemory: Physical Memory: 7032.39 MB used, 16269.09 MB total
[2015.01.09-14.25.19:679][ 0]LogMemory: Virtual Memory: 273.71 MB used, 8388608.00 MB total
[2015.01.09-14.25.19:708][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro FX 5600 (Feature Level 10_0)
[2015.01.09-14.25.19:708][ 0]LogD3D11RHI: Adapter has 1498MB of dedicated video memory, 0MB of dedicated system memory, and 3583MB of shared system memory, 1 output[s]
[2015.01.09-14.25.19:708][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.01.09-14.25.19:714][ 0]LogRHI: Texture pool is 1048 MB (70% of 1498 MB)
[2015.01.09-14.25.19:722][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.01.09-14.25.19:762][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.01.09-14.25.19:880][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.01.09-14.25.24:227][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-14.25.24:610][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-14.25.24:658][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.01.09-14.25.24:689][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-14.25.24:689][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
[2015.01.09-14.25.24:690][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.09-14.25.24:690][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.09-14.25.24:750][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.01.09-14.25.24:762][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sailor/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.09-14.25.24:973][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.09-14.25.24:973][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.09-14.25.25:149][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-14.25.25:152][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-14.25.25:308][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.09-14.25.26:773][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.01.09-14.25.26:940][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Binaries/Win64. Error: 0
[2015.01.09-14.25.27:065][ 0]SourceControl: Info Source control is disabled
[2015.01.09-14.25.27:065][ 0]SourceControl: Info Source control is disabled
[2015.01.09-14.25.27:072][ 0]SourceControl: Info Source control is disabled
[2015.01.09-14.25.27:202][ 0]LogObj: 22915 objects as part of root set at end of initial load.
[2015.01.09-14.25.27:202][ 0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool.
[2015.01.09-14.25.27:253][ 0]LogEngine: Initializing Engine…
[2015.01.09-14.25.27:358][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.01.09-14.25.27:372][ 0]LogInit: FAudioDevice initialized.
[2015.01.09-14.25.27:392][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.09-14.25.27:410][ 0]LogDerivedDataCache: Saved boot cache 0.02s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-14.25.27:413][ 0]LogInit: Texture streaming: Enabled
[2015.01.09-14.25.27:455][ 0]LogInit: Transaction tracking system initialized
[2015.01.09-14.25.27:542][ 0]BlueprintLog: New page: Editor Load
[2015.01.09-14.25.27:571][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
[2015.01.09-14.25.27:573][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.01.09-14.25.27:994][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-14.25.28:290][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-14.25.28:521][ 0]LogConsoleResponse:Display:
[2015.01.09-14.25.28:707][ 0]SourceControl: Info Source control is disabled
[2015.01.09-14.25.28:707][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1
[2015.01.09-14.25.28:707][ 0]LightingResults: New page: Lighting Build
[2015.01.09-14.25.28:716][ 0]MapCheck: New page: Map Check
[2015.01.09-14.25.28:716][ 0]LightingResults: New page: Lighting Build
[2015.01.09-14.25.28:729][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000129445E0
[2015.01.09-14.25.28:904][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-14.25.28:904][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2015.01.09-14.25.28:904][ 0]Cmd: MAP CHECKDEP
[2015.01.09-14.25.28:904][ 0]MapCheck: New page: Untitled_1 - Jan 10, 2015, 8:25:28 AM
[2015.01.09-14.25.28:998][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 93.501ms to complete.
[2015.01.09-14.25.28:998][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.291
[2015.01.09-14.25.29:071][ 0]LogCollectionManager: Loaded 0 collections in 0.000760 seconds
[2015.01.09-14.25.29:168][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.01.09-14.25.29:177][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.01.09-14.25.29:203][ 0]LogLoad: Full Startup: 11.84 seconds (BP compile: 0.05 seconds)
[2015.01.09-14.25.29:545][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-14.25.29:903][ 2]LogRenderer:Warning: Reallocating scene render targets to support 960x1048.
[2015.01.09-14.25.30:212][ 2]LogAssetRegistry: Asset discovery search completed in 2.6517 seconds
[2015.01.09-14.31.20:734][548]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.01.09-14.31.20:734][548]LightingResults: New page: Lighting Build
[2015.01.09-14.31.20:764][548]LoadErrors: New page: Loading map: theater1.umap
[2015.01.09-14.31.20:764][548]MapCheck: New page: Map Check
[2015.01.09-14.31.20:764][548]LightingResults: New page: Lighting Build
[2015.01.09-14.31.20:779][548]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010F8E8E0
[2015.01.09-14.31.20:937][548]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-14.31.20:937][548]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap.
[2015.01.09-14.31.20:937][548]LoadErrors:Error: Error /Game/level/theater1 : Can’t find file for asset. /Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp
[2015.01.09-14.31.21:047][548]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-14.31.21:048][548]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap.
[2015.01.09-14.31.21:094][548]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-14.31.21:095][548]LoadErrors: Info Failed to load /Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp.desk_stokke_tripp_trapp Referenced by desk_stokke_tripp_trapp_5 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2015.01.09-14.31.21:095][548]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading NULL.
[2015.01.09-14.31.21:914][548]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-14.31.21:914][548]LogAIModule: Creating AISystem for world theater1
[2015.01.09-14.31.21:948][548]Cmd: MAP CHECKDEP
[2015.01.09-14.31.21:948][548]MapCheck: New page: theater1 - Jan 10, 2015, 8:31:21 AM
[2015.01.09-14.31.22:121][548]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 172.372ms to complete.
[2015.01.09-14.31.22:121][548]LogFileHelpers: Loading map ‘theater1’ took 1.388
[2015.01.09-14.31.34:358][803]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.01.09-14.31.34:358][803]LogCrashTracker:
[2015.01.09-14.31.35:087][803]LogActorFactory: Actor Factory created chair_tripp_trapp
[2015.01.09-14.31.35:149][803]LogCrashTracker:
[2015.01.09-14.31.35:150][803]LogWindows: === Critical error: ===
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 392]
KERNELBASE.dll!UnknownFunction (0x000007fefd27940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecefd71c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecee698c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecee4e892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feceefafa1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feddd74bec) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feddd5a46b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feddd2f8e3) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedddb47b5) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedddb456b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feddddf4d1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feddddeade) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc657ffd) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc65bc2f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecab7bbd0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb1dfb98) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb18d76c) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecaacf91f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecaa6b4d3) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecac7ce5f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecac8b455) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecac8af03) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fec21acf5e) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fec21e0d8f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecc119fc7) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecc108934) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef33c4c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef262ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef35019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef23542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000077219bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000772198da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecefd2ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f2ca752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013f2bf9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f2bfa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013f2cbf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f2ccdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770f59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]
[2015.01.09-14.31.35:315][803]LogExit: Executing StaticShutdownAfterError
[2015.01.09-14.31.35:325][803]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.09-14.31.35:325][803]Log file closed, 01/09/15 23:31:35