DK2 with UE 4.6 don’t want to start editor if DK2 is power on.
If I switch it off, it starts and if I switch on after UE start, Game don’t start and crash.
Nvidia driver is up to date, same for Oculus Runtime (0.4.4), Oculus UE plugin is enabled and I’m on Direct HMD mode.
Here is my stacktrace :
MachineId:744E5693443AF1E98289AD8DEDFB79B9
EpicAccountId:265a4d12a9594f3d9305c0a4f514e717
Access violation - code c0000005 (first/second chance not available)
OVRDisplay64 + 25145 bytes
OVRDisplayRT64 + 41621 bytes
OVRDisplayRT64 + 22780 bytes
UE4Editor_D3D11RHI + 199098 bytes
UE4Editor_D3D11RHI + 373160 bytes
UE4Editor_RHI + 215660 bytes
UE4Editor_SlateRHIRenderer + 273389 bytes
UE4Editor_SlateCore + 872516 bytes
UE4Editor_Engine + 3527355 bytes
UE4Editor_MoviePlayer + 78096 bytes
UE4Editor!FEngineLoop::PreInit() + 10461 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1342]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]