Hi
as the title says, my Unreal Engine (Unreal Tournament Editor) keeps crashing when clicking on a level in my content browser.
This is the Log
Log file open, 10/29/17 21:53:25
LogInit:Display: Running engine for game: UnrealTournament
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1024644689) SRandInit(1024644689).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.083895
LogInit: Build: ++UT+Release-Next-CL-3525360
LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
LogInit: Net CL: 3525109
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 9
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 19
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Jul 10 2017 09:21:20
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UT+Release-Next
LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=04d914c96be94797895ed55d12f8cd45 -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentEditor -epicenv=Prod -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UnrealTournamentEditor/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.29-20.53.26:011][ 0]LogInit: Selected Device Profile: [Windows]
[2017.10.29-20.53.26:011][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.29-20.53.26:022][ 0]LogInit: Computer: DESKTOP-SUP0DQ2
[2017.10.29-20.53.26:022][ 0]LogInit: User: quint
[2017.10.29-20.53.26:022][ 0]LogInit: CPU Page size=4096, Cores=4
[2017.10.29-20.53.26:022][ 0]LogInit: High frequency timer resolution =2.531249 MHz
[2017.10.29-20.53.26:023][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.10.29-20.53.26:023][ 0]LogMemory: Platform Memory Stats for Windows
[2017.10.29-20.53.26:023][ 0]LogMemory: Process Physical Memory: 258.54 MB used, 258.54 MB peak
[2017.10.29-20.53.26:023][ 0]LogMemory: Process Virtual Memory: 260.59 MB used, 260.59 MB peak
[2017.10.29-20.53.26:023][ 0]LogMemory: Physical Memory: 5816.92 MB used, 10447.66 MB free, 16264.59 MB total
[2017.10.29-20.53.26:023][ 0]LogMemory: Virtual Memory: 624.41 MB used, 10447.66 MB free, 134217728.00 MB total
[2017.10.29-20.53.26:060][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.10.29-20.53.26:750][ 0]LogD3D11RHI: D3D11 adapters:
[2017.10.29-20.53.26:798][ 0]LogD3D11RHI: 0. 'NVIDIA Quadro M2000M' (Feature Level 11_0)
[2017.10.29-20.53.26:798][ 0]LogD3D11RHI: 4062/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.10.29-20.53.26:804][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 530' (Feature Level 11_0)
[2017.10.29-20.53.26:804][ 0]LogD3D11RHI: 128/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.10.29-20.53.26:805][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.29-20.53.26:805][ 0]LogD3D11RHI: 0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.29-20.53.26:805][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.29-20.53.26:808][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.29-20.53.26:808][ 0]LogD3D11RHI: GPU DeviceId: 0x13b0 (for the marketing name, search the web for "GPU Device Id")
[2017.10.29-20.53.26:808][ 0]LogWindows: EnumDisplayDevices:
[2017.10.29-20.53.26:808][ 0]LogWindows: 0. 'Intel(R) HD Graphics 530' (P:1 D:1)
[2017.10.29-20.53.26:808][ 0]LogWindows: 1. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: 2. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: 3. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: 4. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: 5. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: 6. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.10.29-20.53.26:809][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro M2000M
[2017.10.29-20.53.26:809][ 0]LogD3D11RHI: Driver Version: 382.16 (internal:22.21.13.8216, unified:382.16)
[2017.10.29-20.53.26:809][ 0]LogD3D11RHI: Driver Date: 5-9-2017
[2017.10.29-20.53.26:809][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.10.29-20.53.26:841][ 0]LogD3D11RHI: Async texture creation enabled
[2017.10.29-20.53.26:855][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.29-20.53.26:856][ 0]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.26:857][ 0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (../../../UnrealTournament/Intermediate/Shaders/WorkingDirectory/604/).
[2017.10.29-20.53.26:857][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/quint/AppData/Local/Temp/UnrealShaderWorkingDir/F390B88E43FF5A91C420F48DA1A508D9/'.
[2017.10.29-20.53.26:857][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.10.29-20.53.27:911][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.10.29-20.53.27:955][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.10.29-20.53.27:998][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.10.29-20.53.28:044][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.10.29-20.53.28:089][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.10.29-20.53.28:134][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.10.29-20.53.28:180][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.10.29-20.53.28:227][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.10.29-20.53.28:265][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.10.29-20.53.28:265][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.10.29-20.53.28:587][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 96MB ../../../UnrealTournament/DerivedDataCache/Boot.ddc.
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../UnrealTournament/DerivedDataCache/Boot.ddc
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../UnrealTournament/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.29-20.53.28:683][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:708][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2017.10.29-20.53.28:751][ 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2017.10.29-20.53.28:751][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:986][ 0]LogInit: Selected Device Profile: [Windows]
[2017.10.29-20.53.28:989][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.10.29-20.53.29:183][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.10.29-20.53.29:188][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.10.29-20.53.29:188][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.10.29-20.53.29:188][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2017.10.29-20.53.29:734][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
[2017.10.29-20.53.29:776][ 0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up
[2017.10.29-20.53.29:840][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.047090 seconds
[2017.10.29-20.53.29:849][ 0]LogUObjectArray: 32092 objects as part of root set at end of initial load.
[2017.10.29-20.53.29:849][ 0]LogUObjectAllocator: 6958160 out of 0 bytes used by permanent object pool.
[2017.10.29-20.53.29:849][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.29-20.53.29:897][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.10.29-20.53.30:549][ 0]LogSlate: Using Freetype 2.6.0
[2017.10.29-20.53.30:549][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.29-20.53.30:549][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.29-20.53.31:477][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.10.29-20.53.31:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.10.29-20.53.32:350][ 0]LogMaterial: Uniform references updated for custom material expression ExposureBias.
[2017.10.29-20.53.32:360][ 0]LogMaterial: Uniform references updated for custom material expression ExposureBias.
[2017.10.29-20.53.32:471][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2017.10.29-20.53.32:516][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4A427C80 with Material 0x000001FF342A1180 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:635][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4A427C80
[2017.10.29-20.53.32:659][ 0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling.
[2017.10.29-20.53.32:663][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4BCB5600 with Material 0x000001FF4909A200 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:772][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_head3, GameThreadShaderMap 0x000001FF4BCB5600
[2017.10.29-20.53.32:776][ 0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling.
[2017.10.29-20.53.32:783][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4C82E780 with Material 0x000001FF4CC10100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:888][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_head3, GameThreadShaderMap 0x000001FF4C82E780
[2017.10.29-20.53.32:891][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Eye2, compiling.
[2017.10.29-20.53.32:892][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4D810100 with Material 0x000001FF49454D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:949][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Eye2, GameThreadShaderMap 0x000001FF4D810100
[2017.10.29-20.53.32:955][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2017.10.29-20.53.33:017][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4F029980 with Material 0x000001FF4EFE3280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:134][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4F029980
[2017.10.29-20.53.33:139][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2017.10.29-20.53.33:200][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF4FC7F580 with Material 0x000001FF50060280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:320][ 0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4FC7F580
[2017.10.29-20.53.33:381][ 0]LogMaterial: Missing cached shader map for material Health_Dark_metal, compiling.
[2017.10.29-20.53.33:384][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5148EB00 with Material 0x000001FF50899180 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:436][ 0]LogTemp:Display: Kicking of shader compilation for Health_Dark_metal, GameThreadShaderMap 0x000001FF5148EB00
[2017.10.29-20.53.33:440][ 0]LogMaterial: Missing cached shader map for material Health_LightPan_Master, compiling.
[2017.10.29-20.53.33:443][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF51C77C80 with Material 0x000001FF514B9D80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:461][ 0]LogTemp:Display: Kicking of shader compilation for Health_LightPan_Master, GameThreadShaderMap 0x000001FF51C77C80
[2017.10.29-20.53.33:465][ 0]LogMaterial: Missing cached shader map for material Health_White_metal, compiling.
[2017.10.29-20.53.33:468][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF51876B00 with Material 0x000001FF50869600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:521][ 0]LogTemp:Display: Kicking of shader compilation for Health_White_metal, GameThreadShaderMap 0x000001FF51876B00
[2017.10.29-20.53.33:525][ 0]LogMaterial: Missing cached shader map for material Health_Liquid_fresnelGLow, compiling.
[2017.10.29-20.53.33:528][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5308FC80 with Material 0x000001FF5086BD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:568][ 0]LogTemp:Display: Kicking of shader compilation for Health_Liquid_fresnelGLow, GameThreadShaderMap 0x000001FF5308FC80
[2017.10.29-20.53.33:572][ 0]LogMaterial: Missing cached shader map for material Health_Green_metal2, compiling.
[2017.10.29-20.53.33:575][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF52BD7C80 with Material 0x000001FF50872F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:628][ 0]LogTemp:Display: Kicking of shader compilation for Health_Green_metal2, GameThreadShaderMap 0x000001FF52BD7C80
[2017.10.29-20.53.33:642][ 0]LogMaterial: Missing cached shader map for material M_CTF_FlagBase, compiling.
[2017.10.29-20.53.33:643][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF533EB580 with Material 0x000001FF52F24280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:663][ 0]LogTemp:Display: Kicking of shader compilation for M_CTF_FlagBase, GameThreadShaderMap 0x000001FF533EB580
[2017.10.29-20.53.33:723][ 0]LogMaterial: Missing cached shader map for material M_AmmoCrate, compiling.
[2017.10.29-20.53.33:726][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5388DD00 with Material 0x000001FF54796380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:775][ 0]LogTemp:Display: Kicking of shader compilation for M_AmmoCrate, GameThreadShaderMap 0x000001FF5388DD00
[2017.10.29-20.53.33:796][ 0]LogMaterial: Missing cached shader map for material Belt_Sphere, compiling.
[2017.10.29-20.53.33:799][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF54E7A080 with Material 0x000001FF54B9EE00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:826][ 0]LogTemp:Display: Kicking of shader compilation for Belt_Sphere, GameThreadShaderMap 0x000001FF54E7A080
[2017.10.29-20.53.33:831][ 0]LogMaterial: Missing cached shader map for material Armor_Metal, compiling.
[2017.10.29-20.53.33:835][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF54A45600 with Material 0x000001FF54E3D780 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:888][ 0]LogTemp:Display: Kicking of shader compilation for Armor_Metal, GameThreadShaderMap 0x000001FF54A45600
[2017.10.29-20.53.33:902][ 0]LogMaterial: Missing cached shader map for material M_red_Accent, compiling.
[2017.10.29-20.53.33:903][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF561F9D00 with Material 0x000001FF55F82500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:922][ 0]LogTemp:Display: Kicking of shader compilation for M_red_Accent, GameThreadShaderMap 0x000001FF561F9D00
[2017.10.29-20.53.33:926][ 0]LogMaterial: Missing cached shader map for material Health_grey_metal, compiling.
[2017.10.29-20.53.33:929][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF55EA4100 with Material 0x000001FF54E3C100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:045][ 0]LogTemp:Display: Kicking of shader compilation for Health_grey_metal, GameThreadShaderMap 0x000001FF55EA4100
[2017.10.29-20.53.34:051][ 0]LogMaterial: Missing cached shader map for material Health_Liquid_fresnelGLow2, compiling.
[2017.10.29-20.53.34:054][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF56B79600 with Material 0x000001FF55F89000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:095][ 0]LogTemp:Display: Kicking of shader compilation for Health_Liquid_fresnelGLow2, GameThreadShaderMap 0x000001FF56B79600
[2017.10.29-20.53.34:119][ 0]LogMaterial: Missing cached shader map for material M_Skull_Coin, compiling.
[2017.10.29-20.53.34:122][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF58359980 with Material 0x000001FF58342B00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:154][ 0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin, GameThreadShaderMap 0x000001FF58359980
[2017.10.29-20.53.34:162][ 0]LogMaterial: Missing cached shader map for material M_Skull_Coin_Blue, compiling.
[2017.10.29-20.53.34:164][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF57E10100 with Material 0x000001FF5836D600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:196][ 0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin_Blue, GameThreadShaderMap 0x000001FF57E10100
[2017.10.29-20.53.34:204][ 0]LogMaterial: Missing cached shader map for material M_Skull_Coin_Red, compiling.
[2017.10.29-20.53.34:206][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF586CDD00 with Material 0x000001FF57B45000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:238][ 0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin_Red, GameThreadShaderMap 0x000001FF586CDD00
[2017.10.29-20.53.34:589][ 0]LogMaterial: Missing cached shader map for material M_Tut_HUD_TokenCounterFInishScreen, compiling.
[2017.10.29-20.53.34:590][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5A3AB580 with Material 0x000001FF58EC6F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:615][ 0]LogTemp:Display: Kicking of shader compilation for M_Tut_HUD_TokenCounterFInishScreen, GameThreadShaderMap 0x000001FF5A3AB580
[2017.10.29-20.53.34:834][ 0]LogMaterial: Missing cached shader map for material M_FlagSpline, compiling.
[2017.10.29-20.53.34:836][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5E350100 with Material 0x000001FF5E34EF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:856][ 0]LogTemp:Display: Kicking of shader compilation for M_FlagSpline, GameThreadShaderMap 0x000001FF5E350100
[2017.10.29-20.53.34:865][ 0]LogMaterial: Missing cached shader map for material M_FlagSpline, compiling.
[2017.10.29-20.53.34:866][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5BF01600 with Material 0x000001FF5BEB1C00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:887][ 0]LogTemp:Display: Kicking of shader compilation for M_FlagSpline, GameThreadShaderMap 0x000001FF5BF01600
[2017.10.29-20.53.34:937][ 0]LogMaterial: Missing cached shader map for material HitScreenEffect, compiling.
[2017.10.29-20.53.34:938][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5F0F4B80 with Material 0x000001FF5F0CC100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:971][ 0]LogTemp:Display: Kicking of shader compilation for HitScreenEffect, GameThreadShaderMap 0x000001FF5F0F4B80
[2017.10.29-20.53.34:995][ 0]LogMaterial: Missing cached shader map for material CircularTimer, compiling.
[2017.10.29-20.53.34:997][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF60205D00 with Material 0x000001FF5E9E8D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:007][ 0]LogTemp:Display: Kicking of shader compilation for CircularTimer, GameThreadShaderMap 0x000001FF60205D00
[2017.10.29-20.53.35:078][ 0]LogBlueprint:Error: [Compiler GameSpeedMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:091][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 16 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:091][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:091][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:097][ 0]LogBlueprint:Error: [Compiler GameSpeedMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:110][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 17 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:110][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:111][ 0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:146][ 0]LogBlueprint:Error: [Compiler ArenaMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:156][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 15 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:156][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:156][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:165][ 0]LogBlueprint:Error: [Compiler ArenaMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:175][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 17 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:175][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:175][ 0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:256][ 0]LogBlueprint:Error: [Compiler Mutator_WeaponReplacementUI] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:275][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 0 Warning(s) [in 29 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:276][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:276][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:331][ 0]LogBlueprint:Error: [Compiler Mutator_WeaponReplacementUI] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for SaveConfig
[2017.10.29-20.53.35:352][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 0 Warning(s) [in 29 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:352][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:353][ 0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:395][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.10.29-20.53.35:399][ 0]LogMaterial: Missing cached shader map for material M_OutlinePP, compiling.
[2017.10.29-20.53.35:400][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF603B8480 with Material 0x000001FF5A8A1F00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:409][ 0]LogTemp:Display: Kicking of shader compilation for M_OutlinePP, GameThreadShaderMap 0x000001FF603B8480
[2017.10.29-20.53.35:421][ 0]LogMaterial: Missing cached shader map for material M_SpectatorCameraBody, compiling.
[2017.10.29-20.53.35:423][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF6117F200 with Material 0x000001FF52F26680 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:441][ 0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraBody, GameThreadShaderMap 0x000001FF6117F200
[2017.10.29-20.53.35:443][ 0]LogMaterial: Missing cached shader map for material M_SpectatorCameraLight, compiling.
[2017.10.29-20.53.35:444][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61085600 with Material 0x000001FF61188100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:449][ 0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraLight, GameThreadShaderMap 0x000001FF61085600
[2017.10.29-20.53.35:451][ 0]LogMaterial: Missing cached shader map for material M_SpectatorCameraLens, compiling.
[2017.10.29-20.53.35:452][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF60DAE780 with Material 0x000001FF61189D80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:458][ 0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraLens, GameThreadShaderMap 0x000001FF60DAE780
[2017.10.29-20.53.35:467][ 0]LogConfig:Warning: FConfigCacheIni::LoadFile failed loading file as it was 0 size. Filename was: ../../../UnrealTournament/Saved/Config/Mod.ini
[2017.10.29-20.53.35:729][ 0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:730][ 0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:786][ 0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:842][ 0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.37:957][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2017.10.29-20.53.37:959][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61556B00 with Material 0x000001FF61505F00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:966][ 0]LogTemp:Display: Kicking of shader compilation for BaseColor, GameThreadShaderMap 0x000001FF61556B00
[2017.10.29-20.53.37:969][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2017.10.29-20.53.37:970][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61497200 with Material 0x000001FF61504700 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:977][ 0]LogTemp:Display: Kicking of shader compilation for CustomDepth, GameThreadShaderMap 0x000001FF61497200
[2017.10.29-20.53.37:989][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
[2017.10.29-20.53.37:990][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF621AA400 with Material 0x000001FF61489A80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:997][ 0]LogTemp:Display: Kicking of shader compilation for CustomStencil, GameThreadShaderMap 0x000001FF621AA400
[2017.10.29-20.53.38:001][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2017.10.29-20.53.38:002][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF6213A780 with Material 0x000001FF62181300 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:010][ 0]LogTemp:Display: Kicking of shader compilation for FinalImage, GameThreadShaderMap 0x000001FF6213A780
[2017.10.29-20.53.38:013][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2017.10.29-20.53.38:014][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF620C2E80 with Material 0x000001FF61488A00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:021][ 0]LogTemp:Display: Kicking of shader compilation for LightingModel, GameThreadShaderMap 0x000001FF620C2E80
[2017.10.29-20.53.38:024][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2017.10.29-20.53.38:025][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61D97580 with Material 0x000001FF61DF2500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:032][ 0]LogTemp:Display: Kicking of shader compilation for MaterialAO, GameThreadShaderMap 0x000001FF61D97580
[2017.10.29-20.53.38:036][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2017.10.29-20.53.38:038][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61D2BC80 with Material 0x000001FF61DF0B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:044][ 0]LogTemp:Display: Kicking of shader compilation for Metallic, GameThreadShaderMap 0x000001FF61D2BC80
[2017.10.29-20.53.38:048][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2017.10.29-20.53.38:049][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61D28480 with Material 0x000001FF61A06F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:055][ 0]LogTemp:Display: Kicking of shader compilation for Opacity, GameThreadShaderMap 0x000001FF61D28480
[2017.10.29-20.53.38:058][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2017.10.29-20.53.38:059][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF619E4800 with Material 0x000001FF61A05480 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:066][ 0]LogTemp:Display: Kicking of shader compilation for Roughness, GameThreadShaderMap 0x000001FF619E4800
[2017.10.29-20.53.38:070][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2017.10.29-20.53.38:072][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61988B80 with Material 0x000001FF6192EF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:079][ 0]LogTemp:Display: Kicking of shader compilation for SceneColor, GameThreadShaderMap 0x000001FF61988B80
[2017.10.29-20.53.38:082][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2017.10.29-20.53.38:083][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF61915280 with Material 0x000001FF6192D600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:089][ 0]LogTemp:Display: Kicking of shader compilation for SceneDepth, GameThreadShaderMap 0x000001FF61915280
[2017.10.29-20.53.38:092][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2017.10.29-20.53.38:094][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5E545600 with Material 0x000001FF62603880 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:100][ 0]LogTemp:Display: Kicking of shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000001FF5E545600
[2017.10.29-20.53.38:105][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2017.10.29-20.53.38:106][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF625BD600 with Material 0x000001FF62601C00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:113][ 0]LogTemp:Display: Kicking of shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000001FF625BD600
[2017.10.29-20.53.38:117][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2017.10.29-20.53.38:118][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF62561980 with Material 0x000001FF6251BE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:125][ 0]LogTemp:Display: Kicking of shader compilation for Specular, GameThreadShaderMap 0x000001FF62561980
[2017.10.29-20.53.38:128][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2017.10.29-20.53.38:129][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF624D5D00 with Material 0x000001FF6251A380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:137][ 0]LogTemp:Display: Kicking of shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000001FF624D5D00
[2017.10.29-20.53.38:140][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2017.10.29-20.53.38:141][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF631CE080 with Material 0x000001FF62518A00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:148][ 0]LogTemp:Display: Kicking of shader compilation for WorldNormal, GameThreadShaderMap 0x000001FF631CE080
[2017.10.29-20.53.38:152][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2017.10.29-20.53.38:153][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF6315E780 with Material 0x000001FF63152680 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:164][ 0]LogTemp:Display: Kicking of shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000001FF6315E780
[2017.10.29-20.53.38:169][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2017.10.29-20.53.38:170][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF630F8100 with Material 0x000001FF63150B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:177][ 0]LogTemp:Display: Kicking of shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000001FF630F8100
[2017.10.29-20.53.38:182][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2017.10.29-20.53.38:183][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF62DE8800 with Material 0x000001FF62D8E980 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:191][ 0]LogTemp:Display: Kicking of shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000001FF62DE8800
[2017.10.29-20.53.38:194][ 0]LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2017.10.29-20.53.38:195][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF62D7C480 with Material 0x000001FF62D8CD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:203][ 0]LogTemp:Display: Kicking of shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000001FF62D7C480
[2017.10.29-20.53.38:206][ 0]LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2017.10.29-20.53.38:207][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF62CE8800 with Material 0x000001FF62A0AF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:214][ 0]LogTemp:Display: Kicking of shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000001FF62CE8800
[2017.10.29-20.53.38:644][ 0]LogEngine: Initializing Engine...
[2017.10.29-20.53.38:661][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.38:662][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF63342400 with Material 0x000001FF6282CE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.39:291][ 0]LogTemp:Display: Kicking of shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000001FF63342400
[2017.10.29-20.53.39:295][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.39:296][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF68D77C80 with Material 0x000001FF68D92C80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.39:484][ 0]LogTemp:Display: Kicking of shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x000001FF68D77C80
[2017.10.29-20.53.39:492][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2017.10.29-20.53.39:494][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF6B159280 with Material 0x000001FF6A951780 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:098][ 0]LogTemp:Display: Kicking of shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000001FF6B159280
[2017.10.29-20.53.40:106][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.40:108][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7151B200 with Material 0x000001FF7150BD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:703][ 0]LogTemp:Display: Kicking of shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000001FF7151B200
[2017.10.29-20.53.40:709][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2017.10.29-20.53.40:710][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF775C7C80 with Material 0x000001FF751CCE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:899][ 0]LogTemp:Display: Kicking of shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000001FF775C7C80
[2017.10.29-20.53.40:904][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2017.10.29-20.53.40:905][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF789CAB00 with Material 0x000001FF78534100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:952][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000001FF789CAB00
[2017.10.29-20.53.40:955][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2017.10.29-20.53.40:956][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF79462780 with Material 0x000001FF789AE800 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:968][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000001FF79462780
[2017.10.29-20.53.40:972][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2017.10.29-20.53.40:973][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF791BC480 with Material 0x000001FF789AD300 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:985][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000001FF791BC480
[2017.10.29-20.53.40:987][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2017.10.29-20.53.40:988][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF790C2080 with Material 0x000001FF79087B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:999][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000001FF790C2080
[2017.10.29-20.53.41:003][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2017.10.29-20.53.41:004][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF78D73900 with Material 0x000001FF79086500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:016][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000001FF78D73900
[2017.10.29-20.53.41:019][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2017.10.29-20.53.41:020][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF78CF9280 with Material 0x000001FF79085000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:031][ 0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000001FF78CF9280
[2017.10.29-20.53.41:033][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2017.10.29-20.53.41:035][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7998EE80 with Material 0x000001FF7996FA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:040][ 0]LogTemp:Display: Kicking of shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000001FF7998EE80
[2017.10.29-20.53.41:043][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2017.10.29-20.53.41:044][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7998C100 with Material 0x000001FF7996E380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:056][ 0]LogTemp:Display: Kicking of shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000001FF7998C100
[2017.10.29-20.53.41:061][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2017.10.29-20.53.41:063][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF798B1980 with Material 0x000001FF7996C400 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:097][ 0]LogTemp:Display: Kicking of shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000001FF798B1980
[2017.10.29-20.53.41:103][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2017.10.29-20.53.41:104][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7A13EB00 with Material 0x000001FF7A5EEB00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:120][ 0]LogTemp:Display: Kicking of shader compilation for GizmoMaterial, GameThreadShaderMap 0x000001FF7A13EB00
[2017.10.29-20.53.41:125][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2017.10.29-20.53.41:126][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF79E0D280 with Material 0x000001FF7A5ED000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:138][ 0]LogTemp:Display: Kicking of shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000001FF79E0D280
[2017.10.29-20.53.41:142][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2017.10.29-20.53.41:143][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF79D3E080 with Material 0x000001FF79D21600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:153][ 0]LogTemp:Display: Kicking of shader compilation for GeomMaterial, GameThreadShaderMap 0x000001FF79D3E080
[2017.10.29-20.53.41:156][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2017.10.29-20.53.41:157][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF79CD8800 with Material 0x000001FF7A9F7E80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:168][ 0]LogTemp:Display: Kicking of shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000001FF79CD8800
[2017.10.29-20.53.41:174][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2017.10.29-20.53.41:175][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7A96E780 with Material 0x000001FF7A9F6500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:258][ 0]LogTemp:Display: Kicking of shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000001FF7A96E780
[2017.10.29-20.53.41:263][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2017.10.29-20.53.41:264][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7ACC6E80 with Material 0x000001FF7ACF2500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:283][ 0]LogTemp:Display: Kicking of shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000001FF7ACC6E80
[2017.10.29-20.53.41:449][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.10.29-20.53.41:458][ 0]LogInit: XAudio2 using 'Speakers (Conexant ISST Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.10.29-20.53.41:566][ 0]LogInit: FAudioDevice initialized.
[2017.10.29-20.53.41:637][ 0]LogDerivedDataCache: Saved boot cache 0.07s 97MB ../../../UnrealTournament/DerivedDataCache/Boot.ddc.
[2017.10.29-20.53.41:654][ 0]LogInit: Texture streaming: Enabled
[2017.10.29-20.53.41:848][ 0]LogInit: Using libcurl 7.47.1
[2017.10.29-20.53.41:848][ 0]LogInit: - built for x86_64-pc-win32
[2017.10.29-20.53.41:848][ 0]LogInit: - supports SSL with OpenSSL/1.0.2g
[2017.10.29-20.53.41:848][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
[2017.10.29-20.53.41:848][ 0]LogInit: - other features:
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_SSL
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_LIBZ
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_IPV6
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_LARGEFILE
[2017.10.29-20.53.41:848][ 0]LogInit: CURL_VERSION_IDN
[2017.10.29-20.53.41:851][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2017.10.29-20.53.41:851][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
[2017.10.29-20.53.41:851][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2017.10.29-20.53.41:851][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2017.10.29-20.53.41:851][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2017.10.29-20.53.41:863][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.10.29-20.53.41:863][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={E0762FE5-4FB5-B803-5C3F-7594629F0D6D}
[2017.10.29-20.53.41:975][ 0]LogInit: Transaction tracking system initialized
[2017.10.29-20.53.42:448][ 0]BlueprintLog: New page: Editor Load
[2017.10.29-20.53.43:824][ 0]LocalizationService: Info Localization service is disabled
[2017.10.29-20.53.44:395][ 0]LogConsoleResponse:Display:
[2017.10.29-20.53.44:425][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
[2017.10.29-20.53.44:426][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7C166B00 with Material 0x000001FF7C161000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:443][ 0]LogTemp:Display: Kicking of shader compilation for Cross_Mat, GameThreadShaderMap 0x000001FF7C166B00
[2017.10.29-20.53.44:446][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2017.10.29-20.53.44:447][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF26841D00 with Material 0x000001FF2680BA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:457][ 0]LogTemp:Display: Kicking of shader compilation for PhAT_BoneSelectedMaterial, GameThreadShaderMap 0x000001FF26841D00
[2017.10.29-20.53.44:460][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2017.10.29-20.53.44:461][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7C05C800 with Material 0x000001FF2680A380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:472][ 0]LogTemp:Display: Kicking of shader compilation for PhAT_ElemSelectedMaterial, GameThreadShaderMap 0x000001FF7C05C800
[2017.10.29-20.53.44:476][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2017.10.29-20.53.44:477][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BF76E80 with Material 0x000001FF26808D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:486][ 0]LogTemp:Display: Kicking of shader compilation for PhAT_NoCollisionMaterial, GameThreadShaderMap 0x000001FF7BF76E80
[2017.10.29-20.53.44:489][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2017.10.29-20.53.44:490][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BF0D600 with Material 0x000001FF7BEBEF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:499][ 0]LogTemp:Display: Kicking of shader compilation for PhAT_UnselectedMaterial, GameThreadShaderMap 0x000001FF7BF0D600
[2017.10.29-20.53.44:505][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
[2017.10.29-20.53.44:506][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BE2BC80 with Material 0x000001FF7BEBD600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:524][ 0]LogTemp:Display: Kicking of shader compilation for Tick_Mat, GameThreadShaderMap 0x000001FF7BE2BC80
[2017.10.29-20.53.44:529][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2017.10.29-20.53.44:530][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BD2AB00 with Material 0x000001FF7BCFFA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:543][ 0]LogTemp:Display: Kicking of shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000001FF7BD2AB00
[2017.10.29-20.53.44:546][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
[2017.10.29-20.53.44:547][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BC47900 with Material 0x000001FF7BCFE080 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:559][ 0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial, GameThreadShaderMap 0x000001FF7BC47900
[2017.10.29-20.53.44:562][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2017.10.29-20.53.44:563][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BBB7200 with Material 0x000001FF7BCFCB80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:573][ 0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Current, GameThreadShaderMap 0x000001FF7BBB7200
[2017.10.29-20.53.44:576][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
[2017.10.29-20.53.44:577][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BB35980 with Material 0x000001FF7BAFAF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:588][ 0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_X, GameThreadShaderMap 0x000001FF7BB35980
[2017.10.29-20.53.44:591][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2017.10.29-20.53.44:592][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF7BAC0480 with Material 0x000001FF7BAF9900 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:603][ 0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Y, GameThreadShaderMap 0x000001FF7BAC0480
[2017.10.29-20.53.44:606][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2017.10.29-20.53.44:607][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF2D39EB00 with Material 0x000001FF7BAF8100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:617][ 0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Z, GameThreadShaderMap 0x000001FF2D39EB00
[2017.10.29-20.53.44:620][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2017.10.29-20.53.44:621][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF2D580F00 with Material 0x000001FF2D3FA980 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:632][ 0]LogTemp:Display: Kicking of shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000001FF2D580F00
[2017.10.29-20.53.44:659][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
[2017.10.29-20.53.44:664][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF612DBC80 with Material 0x000001FF2C349A80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:680][ 0]LogTemp:Display: Kicking of shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000001FF612DBC80
[2017.10.29-20.53.44:698][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
[2017.10.29-20.53.44:699][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF2D8CE400 with Material 0x000001FF61264E80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:710][ 0]LogTemp:Display: Kicking of shader compilation for BlinkingCaret, GameThreadShaderMap 0x000001FF2D8CE400
[2017.10.29-20.53.44:726][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
[2017.10.29-20.53.44:727][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF2D860B80 with Material 0x000001FF2C91A500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:738][ 0]LogTemp:Display: Kicking of shader compilation for M_StreamingPause, GameThreadShaderMap 0x000001FF2D860B80
[2017.10.29-20.53.44:784][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.10.29-20.53.44:784][ 0]LogCook:Display: Mobile HDR setting 1
[2017.10.29-20.53.45:442][ 0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/' took 0.30s
[2017.10.29-20.53.45:990][ 0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.45:990][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.10.29-20.53.45:990][ 0]LightingResults: New page: Lighting Build
[2017.10.29-20.53.46:040][ 0]MapCheck: New page: Map Check
[2017.10.29-20.53.46:040][ 0]LightingResults: New page: Lighting Build
[2017.10.29-20.53.46:270][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
[2017.10.29-20.53.46:272][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF5FD3DD00 with Material 0x000001FF6043DF00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.46:278][ 0]LogTemp:Display: Kicking of shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000001FF5FD3DD00
[2017.10.29-20.53.46:336][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2017.10.29-20.53.46:337][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
[2017.10.29-20.53.46:343][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.10.29-20.53.46:348][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.10.29-20.53.46:533][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 185.342ms to complete.
[2017.10.29-20.53.46:533][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.544
[2017.10.29-20.53.46:780][ 0]LogCollectionManager: Loaded 10 collections in 0.004168 seconds
[2017.10.29-20.53.46:874][ 0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Saved/Collections/' took 0.01s
[2017.10.29-20.53.46:874][ 0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/Developers/quint/Collections/' took 0.01s
[2017.10.29-20.53.46:874][ 0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/Collections/' took 0.01s
[2017.10.29-20.53.46:874][ 0]LogCollectionManager: Rebuilt the GUID cache for 10 collections in 0.000013 seconds
[2017.10.29-20.53.46:874][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 10 collections in 0.000001 seconds
[2017.10.29-20.53.46:891][ 0]LogContentBrowser: Native class hierarchy populated in 0.0164 seconds. Added 2650 classes and 443 folders.
[2017.10.29-20.53.46:897][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.10.29-20.53.46:897][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.10.29-20.53.46:974][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2017.10.29-20.53.46:980][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2017.10.29-20.53.47:035][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2017.10.29-20.53.47:099][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.10.29-20.53.47:201][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.10.29-20.53.47:202][ 0]LogLoad: (Engine Initialization) Total time: 22.39 seconds
[2017.10.29-20.53.47:202][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.61 seconds
[2017.10.29-20.53.47:202][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.10.29-20.53.47:202][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.10.29-20.53.47:579][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.10.29-20.53.47:729][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
[2017.10.29-20.53.47:731][ 0]LogTemp:Display: Added material ShaderMap 0x000001FF0806DD00 with Material 0x000001FF5F8D8700 to ShaderMapsBeingCompiled
[2017.10.29-20.53.47:748][ 0]LogTemp:Display: Kicking of shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000001FF0806DD00
[2017.10.29-20.53.47:847][ 0]LogRenderer: Reallocating scene render targets to support 964x436 NumSamples 1 (Frame:2).
[2017.10.29-20.53.47:935][ 0]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.47:943][ 1]LogFileCache: Retrieving MD5 hashes for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/' took 0.40s
[2017.10.29-20.53.48:659][ 3]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.48:986][ 4]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Finished compile of shader map 0x000001FF4A427C80
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Shader map M_Malcom_Body complete, GameThreadShaderMap 0x000001FF4A427C80, marking material M_Malcom_Body as finished
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Marking material as finished 0x000001FF342A1180
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Finished compile of shader map 0x000001FF4BCB5600
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Shader map M_Malcom_head3 complete, GameThreadShaderMap 0x000001FF4BCB5600, marking material M_Malcom_head3 as finished
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Marking material as finished 0x000001FF4909A200
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Finished compile of shader map 0x000001FF4C82E780
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Shader map M_Malcom_head3 complete, GameThreadShaderMap 0x000001FF4C82E780, marking material M_Malcom_head3 as finished
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Marking material as finished 0x000001FF4CC10100
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Finished compile of shader map 0x000001FF4D810100
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Shader map M_Malcom_Eye2 complete, GameThreadShaderMap 0x000001FF4D810100, marking material M_Malcom_Eye2 as finished
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Marking material as finished 0x000001FF49454D00
[2017.10.29-20.54.08:850][ 67]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.09:861][128]LogCollectionManager: Rebuilt the object cache for 10 collections in 0.000058 seconds (found 199 objects)
[2017.10.29-20.54.09:885][128]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.14:417][398]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.14:423][398]LogLinker:Warning: Asset '../../../UnrealTournament/Content/DM-Leveltest.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2017.10.29-20.54.14:428][398]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2017.10.29-20.54.14:428][398]LogMemory:Warning: MemoryStats:
AvailablePhysical 8794271744
AvailableVirtual 140734547722240
UsedPhysical 1932976128
PeakUsedPhysical 2027802624
UsedVirtual 2119159808
PeakUsedVirtual 2287607808
[2017.10.29-20.54.14:428][398]Allocator Stats for TBB: (not implemented)
[2017.10.29-20.54.14:434][398]LogWindows: Windows GetLastError: The operation completed successfully. (0)
I hope someone can help me since this is a school project and I really need it to work.
Thanks