Hello Everyone
This is the first time I use unreal engine on Linux mint, I followed the steps and finished everything successfully
when I try to run the engine for the first time I got this error:
Assertion failed: Images.Num() == NUM_BUFFERS [File:/home/ayman/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp] [Line: 610] Actual Num: 16
libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:411]
libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformStackWalk.cpp:70]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
libUE4Editor-Core.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:101]
libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, …) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:436]
libUE4Editor-VulkanRHI.so!FVulkanViewport::CreateSwapchain() [/home/ayman/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:610]
libUE4Editor-VulkanRHI.so!FVulkanViewport::FVulkanViewport(FVulkanDynamicRHI*, FVulkanDevice*, void*, unsigned int, unsigned int, bool, EPixelFormat) [/home/ayman/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:69]
libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateViewport(void*, unsigned int, unsigned int, bool, EPixelFormat) [/home/ayman/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:892]
libUE4Editor-SlateRHIRenderer.so!FSlateRHIRenderer::CreateViewport(TSharedRef) [/home/ayman/UnrealEngine/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateRHIRenderer.cpp:322]
libUE4Editor-SlateCore.so!SWindow::ShowWindow() [/home/ayman/UnrealEngine/Engine/Source/Runtime/SlateCore/Private/Widgets/SWindow.cpp:1311]
libUE4Editor-MainFrame.so!FMainFrameHandler::ShowMainFrameWindow(TSharedRef, bool, bool) const [/home/ayman/UnrealEngine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameHandler.h:243]
libUE4Editor-MainFrame.so!FMainFrameModule::CreateDefaultMainFrame(bool, bool) [/home/ayman/UnrealEngine/Engine/Source/Editor/MainFrame/Private/MainFrameModule.cpp:228]
libUE4Editor-UnrealEd.so!EditorInit(IEngineLoop&) [/home/ayman/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp:124]
UE4Editor!GuardedMain(char16_t const*) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:150]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const)) [/home/ayman/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:243]
libc.so.6!__libc_start_main(+0xf2)
UE4Editor!_start()