UE4 crashes on launch for iOS

When I try to launch the application for iOS, UE4 crashes after a while. It was working well before and now all of a sudden this happens. Please see the attached log file.[link text][1]

108191-cpm_mobile2.log (884 KB)

Hey Vinothj,

  • Could you please try to package a project in a newer version of the engine?
  • Could you try to package a blank template in 4.10 and see if you receive the same results?

Please review these links for possible solutions:

  • [AnswerHub Post 1][1]
  • [AnswerHub Post 2][2]

Let me know if any of what I have suggested has helped solve the issue, thanks!

OSX, UE4.0.1 EXC_BAD_ACCESS while editor launching at IOHIDDeviceGetValue - Mobile - Epic Developer Community Forums
[2]: Mac OS 10.9.2 Mavericks. Launch Editor U4? - Platform & Builds - Epic Developer Community Forums

Hey Vinothj,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!


Sorry for the late response. I was able to do it on a different project (Not a blank project) without UE4 crashing. But this time, I get an error “Select a provisioning profile for the ‘Development’ build configuration in the project editor. Code signing is required for product type ‘Application’”

My provisioning profile and certificate are set correctly (See the attachment)

It says your certificate isn’t valid. Have you renewed your Apple Worldwide Developer Relations Intermediate Certificate? If not, please follow [this link][1].

[iOS Provisions Documentation][2]

My mobile provision file result "no valid certificate found" why? help me please - Mobile - Epic Developer Community Forums
[2]: https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/3/index.html