Hello guys,
while working with blueprints in UE4 version 4.14., the program crashes frequently. It is new for me to work with this program and I would really appreciate your help with the following error:
Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:176]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::ReadSurfaceDataNoMSAARaw() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:601]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:949]
UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:2997]
UE4Editor_Engine!`FViewport::GetRawHitProxyData'::`31'::EURCMacro_ReadSurfaceCommand::DoTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealclient.cpp:1318]
UE4Editor_Engine!TGraphTask<`FViewport::GetRawHitProxyData'::`31'::EURCMacro_ReadSurfaceCommand>::ExecuteTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:320]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:454]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Please help! Thank you.