UE4 crashes / fails build for Android

I hope i´m right here :slight_smile:

I´m currently trying to package my game for Android. I tried it multiple times, but it always fails or crashes the engine.

Message in the last “Unreal Process Crashed” Window:


 
 LoginId:--- EpicAccountId:---  Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')  UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_SlateRHIRenderer UE4Editor_SlateRHIRenderer UE4Editor_SlateRHIRenderer UE4Editor_Core UE4Editor_Core UE4Editor_RenderCore UE4Editor_RenderCore UE4Editor_Core UE4Editor_Core kernel32 ntdll   

Then I tried packaging again. This is what came:



UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 14 crashed.
PackagingResults: Error: Runnable thread PoolThread 14 crashed.
UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 20 crashed.
UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb19f14b4 VCRUNTIME140.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd93f72dc1 UE4Editor-ImageCore.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69ceebd9 UE4Editor-TextureCompressor.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69cea0f2 UE4Editor-TextureCompressor.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69ce8b82 UE4Editor-TextureCompressor.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd74480c19 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd74487d24 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7448746a UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7448726e UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7c80c375 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7cb732ef UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7cb72f94 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb4b27bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb6acced1 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread PoolThread 14
UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread PoolThread 20 crashed.
PackagingResults: Error: Runnable thread PoolThread 12 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
PackagingResults: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
PackagingResults: Error: [Callstack] 0x00007ffdb19f14b4 VCRUNTIME140.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd93f72dc1 UE4Editor-ImageCore.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd69ceebd9 UE4Editor-TextureCompressor.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd69cea0f2 UE4Editor-TextureCompressor.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd69ce8b82 UE4Editor-TextureCompressor.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd74480c19 UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd74487d24 UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd7448746a UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd7448726e UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd7c80c375 UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd7cb732ef UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffd7cb72f94 UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffdb4b27bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffdb6acced1 ntdll.dll!UnknownFunction ]
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread PoolThread 14
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ETC1a)): Took 574,5451077s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ETC1a)): ERROR: Cook failed.
UATHelper: Packaging (Android (ETC1a)):        (see C:\Users\olemi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+UE4+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (ETC1a)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ETC1a)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure


Can anyone help me? :frowning:

(Sorry for bad english)