UE4 crashes at startup?

I’ve just installed UE4.27.2 and every time i try to open unreal editor it freezes at 75% and crashes

Log file open, 10/19/26 07:31:12
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.196653
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogLuminAPIImpl: Warning: MLSDK not found.  This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 5800H with Radeon Graphics         , GPU: AMD Radeon(TM) Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:  -AUTH_LOGIN=unused -AUTH_PASSWORD=617f9cbe3922473c8ecbfe2b4d2735ef -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=Winsen544 -epicuserid=f6d1a71f016d4734a3611f80b61363c3 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2026.10.19-00.31.12:737][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:740][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.19-00.31.12:740][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.19-00.31.12:740][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.19-00.31.12:740][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.19-00.31.12:741][  0]LogInit: Selected Device Profile: [Windows]
[2026.10.19-00.31.12:741][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2026.10.19-00.31.12:741][  0]LogHAL: Display: Platform has ~ 16 GB [16476839936 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.10.19-00.31.12:741][  0]LogInit: Going up to parent DeviceProfile []
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.19-00.31.12:742][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.19-00.31.12:742][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.10.19-00.31.12:742][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.10.19-00.31.12:742][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:742][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Editor.ini]
[2026.10.19-00.31.12:742][  0]LogInit: Computer: 3A45G
[2026.10.19-00.31.12:742][  0]LogInit: User: winse
[2026.10.19-00.31.12:742][  0]LogInit: CPU Page size=4096, Cores=8
[2026.10.19-00.31.12:742][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.10.19-00.31.12:742][  0]LogMemory: Memory total: Physical=15.3GB (16GB approx)
[2026.10.19-00.31.12:742][  0]LogMemory: Platform Memory Stats for Windows
[2026.10.19-00.31.12:742][  0]LogMemory: Process Physical Memory: 147.55 MB used, 147.55 MB peak
[2026.10.19-00.31.12:742][  0]LogMemory: Process Virtual Memory: 131.11 MB used, 131.11 MB peak
[2026.10.19-00.31.12:742][  0]LogMemory: Physical Memory: 12945.58 MB used,  2767.96 MB free, 15713.54 MB total
[2026.10.19-00.31.12:742][  0]LogMemory: Virtual Memory: 134205704.00 MB used,  12021.27 MB free, 134217728.00 MB total
[2026.10.19-00.31.12:747][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.10.19-00.31.12:764][  0]LogInit: Physics initialised using underlying interface: PhysX
[2026.10.19-00.31.12:766][  0]LogDirectoryWatcher: Display: Failed initialise directory notification handle for 'C:/Users/winse/AppData/Local/UnrealEngine/4.27/Content/', and we were unable to create a new request. GetLastError code [2]
[2026.10.19-00.31.12:766][  0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Content/. Error: The operation completed successfully. (0x00000000)
[2026.10.19-00.31.12:766][  0]LogInit: Using OS detected language (en-US).
[2026.10.19-00.31.12:766][  0]LogInit: Using OS detected locale (en-ID).
[2026.10.19-00.31.12:771][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2026.10.19-00.31.12:944][  0]LogInit: Setting process to per monitor DPI aware
[2026.10.19-00.31.12:956][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2026.10.19-00.31.12:970][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2026.10.19-00.31.12:970][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.10.19-00.31.13:119][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2026.10.19-00.31.13:162][  0]LogHMD: Failed to initialize OpenVR with code 110
[2026.10.19-00.31.13:162][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.10.19-00.31.13:162][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2026.10.19-00.31.13:163][  0]LogD3D11RHI: D3D11 adapters:
[2026.10.19-00.31.13:315][  0]LogD3D11RHI:    0. 'NVIDIA GeForce RTX 3060 Laptop GPU' (Feature Level 11_0)
[2026.10.19-00.31.13:315][  0]LogD3D11RHI:       5994/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2026.10.19-00.31.13:357][  0]LogD3D11RHI:    1. 'AMD Radeon(TM) Graphics' (Feature Level 11_0)
[2026.10.19-00.31.13:357][  0]LogD3D11RHI:       495/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:       0/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2026.10.19-00.31.13:359][  0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     VendorId    : 10de
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     DeviceId    : 2520
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     SubSysId    : 88ee103c
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     Revision    : 00a1
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     DedicatedVideoMemory : 6285164544 bytes
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     SharedSystemMemory : 8238419968 bytes
[2026.10.19-00.31.13:359][  0]LogD3D11RHI:     AdapterLuid : 0 35048516
[2026.10.19-00.31.13:367][  0]LogD3D11RHI: Creating new Direct3DDevice
[2026.10.19-00.31.13:367][  0]LogD3D11RHI:     GPU DeviceId: 0x2520 (for the marketing name, search the web for "GPU Device Id")
[2026.10.19-00.31.13:367][  0]LogWindows: EnumDisplayDevices:
[2026.10.19-00.31.13:367][  0]LogWindows:    0. 'AMD Radeon(TM) Graphics' (P:1 D:1)
[2026.10.19-00.31.13:368][  0]LogWindows:    1. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][  0]LogWindows:    2. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][  0]LogWindows:    3. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][  0]LogWindows:    4. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][  0]LogWindows:    5. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][  0]LogWindows:    6. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][  0]LogWindows:    7. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][  0]LogWindows:    8. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:   Driver Version: 617.42 (internal:32.0.16.1742, unified:617.42)
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:      Driver Date: 9-30-2026
[2026.10.19-00.31.13:369][  0]LogRHI: Texture pool is 4195 MB (70% of 5994 MB)
[2026.10.19-00.31.13:369][  0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     VendorId    : 10de
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     DeviceId    : 2520
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     SubSysId    : 88ee103c
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     Revision    : 00a1
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     DedicatedVideoMemory : 6285164544 bytes
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     SharedSystemMemory : 8238419968 bytes
[2026.10.19-00.31.13:369][  0]LogD3D11RHI:     AdapterLuid : 0 35048516
[2026.10.19-00.31.13:469][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.10.19-00.31.13:469][  0]LogD3D11RHI: Async texture creation enabled
[2026.10.19-00.31.13:469][  0]LogD3D11RHI: Array index from any shader is supported
[2026.10.19-00.31.13:492][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2026.10.19-00.31.13:517][  0]LogRHI: GeForceNow SDK initialized: 1
[2026.10.19-00.31.13:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2026.10.19-00.31.13:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2026.10.19-00.31.13:811][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2026.10.19-00.31.13:811][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2026.10.19-00.31.13:820][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2026.10.19-00.31.13:824][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2026.10.19-00.31.13:828][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2026.10.19-00.31.13:831][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2026.10.19-00.31.13:839][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2026.10.19-00.31.13:843][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2026.10.19-00.31.13:848][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2026.10.19-00.31.13:873][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2026.10.19-00.31.13:873][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2026.10.19-00.31.13:880][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2026.10.19-00.31.13:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2026.10.19-00.31.13:892][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2026.10.19-00.31.13:898][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2026.10.19-00.31.13:911][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2026.10.19-00.31.13:911][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2026.10.19-00.31.13:923][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2026.10.19-00.31.13:927][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.10.19-00.31.13:934][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.10.19-00.31.13:941][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.10.19-00.31.13:941][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2026.10.19-00.31.13:948][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.10.19-00.31.13:977][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2026.10.19-00.31.14:016][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2026.10.19-00.31.14:016][  0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Intermediate/Shaders/WorkingDirectory/10380/).
[2026.10.19-00.31.14:016][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/winse/AppData/Local/Temp/UnrealShaderWorkingDir/14ADB9204FEB2DB98FEC2EA34D096370/'.
[2026.10.19-00.31.14:016][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.10.19-00.31.14:016][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2026.10.19-00.31.14:016][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2026.10.19-00.31.14:634][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2026.10.19-00.31.14:634][  0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2026.10.19-00.31.14:635][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:635][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:635][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:635][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:650][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2026.10.19-00.31.14:651][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:651][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:656][  0]LogDerivedDataCache: Speed tests for C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2026.10.19-00.31.14:656][  0]LogDerivedDataCache: Display: Performance to C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1166.92MBs, RandomWriteSpeed=172.46MBs. Assigned SpeedClass 'Local'
[2026.10.19-00.31.14:658][  0]LogDerivedDataCache: Using Local data cache path C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.10.19-00.31.14:658][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2026.10.19-00.31.14:658][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:694][  0]LogSlate: Using FreeType 2.10.0
[2026.10.19-00.31.14:695][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.10.19-00.31.14:715][  0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2026.10.19-00.31.14:902][  0]LogInit: Selected Device Profile: [Windows]
[2026.10.19-00.31.14:902][  0]LogInit: Active device profile: [000002099B0E5400][000002099BF43880 49] Windows
[2026.10.19-00.31.14:902][  0]LogInit: Profiles: [000002099B0E5400][000002099BF43880 49] Windows, [000002099C864100][000002099411FA00 49] WindowsNoEditor, [000002099C860300][000002099BD15B40 49] WindowsServer, [000002099C866800][000002099BE82100 49] WindowsClient, [000002099C861800][000002099BE86240 49] IOS, [000002099C866000][0000020997836380 49] iPadAir, [000002099C862100][000002099655A500 49] iPadAir2, [000002099C800200][00000209965627C0 49] IPadPro, [000002099C800300][000002099655E800 49] iPadAir3, [000002099C863C00][0000020996566980 49] iPadAir4, [000002099C803B00][000002099656AB00 49] iPadMini2, [000002099C860500][0000020997C66C80 49] iPadMini3, [000002099C802A00][0000020997C76E00 49] iPadMini4, [000002099C863000][0000020997810F80 49] iPadMini5, [000002099C7FBA00][0000020997C8B240 49] iPhone6, [000002099C7FBB00][0000020997C83280 49] iPodTouch6, [000002099C802000][0000020992049540 49] iPhone7, [000002099C801F00][0000020992045580 49] iPodTouch7, [000002099C7F8700][000002099204D700 49] iPhone5S, [000002099C803300][0000020992055880 49] iPhone6Plus, [000002099C7F9400][0000020992059A00 49] iPhone6S, [000002099C802600][000002099205DB80 49] iPhone6SPlus, [000002099C7F9100][000002099783A140 49] iPhone7Plus, [000002099C800D00][0000020997C92280 49] iPhoneSE, [000002099C7FA600][0000020997C963C0 49] iPhone8, [000002099C800600][0000020997C9A500 49] iPhone8Plus, [000002099C7FAF00][0000020997CA2680 49] iPhoneX, [000002099C802C00][0000020997CA6800 49] iPhoneXS, [000002099C7FB700][000002099D8C0980 49] iPhoneXSMax, [000002099C800100][000002099D8C4B00 49] iPhoneXR, [000002099C7F8C00][000002099D8D2C80 49] iPhone11, [000002099C800900][000002099D8D6E00 49] iPhone11Pro, [000002099C7F9F00][0000020992050F80 49] iPhone11ProMax, [000002099C802500][000002099D8DB100 49] iPhoneSE2, [000002099C7FB600][000002099BF11280 49] iPhone12Mini, [000002099C801100][000002099BF15400 49] iPhone12, [000002099C7F8A00][0000020997C87580 49] iPhone12Pro, [000002099C801900][0000020997C8F700 49] iPhone12ProMax, [000002099C7F9300][0000020999C0B880 49] iPadPro105, [000002099C803D00][0000020999C0FA00 49] iPadPro129, [000002099C7FA400][0000020999C13B80 49] iPadPro97, [000002099C802E00][0000020999C16180 49] iPadPro2_129, [000002099C7FA500][0000020999C1A300 49] iPad5, [000002099C801A00][0000020997C9E440 49] iPad6, [000002099C7F9200][0000020999C1E580 49] iPad7, [000002099C800700][0000020999C226C0 49] iPad8, [000002099C7F8800][0000020999C2A840 49] iPadPro11, [000002099C801400][0000020999C2E9C0 49] iPadPro2_11, [000002099C7FBD00][000002099BF18B40 49] iPadPro3_129, [000002099C803E00][000002099BF1CCC0 49] iPadPro4_129, [000002099C7F8400][000002099BF20E40 49] AppleTV, [000002099C802300][000002099BF24FC0 49] AppleTV4K, [000002099C7FBC00][000002099BF29140 49] TVOS, [000002099C803C00][000002099BF2D2C0 49] Mac, [000002099C7FB900][000002099BF31440 49] MacClient, [000002099C802700][000002099BF355C0 49] MacNoEditor, [000002099C7F9900][000002099BF39740 49] MacServer, [000002099C801300][000002099BF3D8C0 49] Linux, [000002099C7FA900][000002099651FA40 49] LinuxAArch64, [000002099C800F00][0000020996523BC0 49] LinuxNoEditor, [000002099C7F8900][00000209965261C0 49] LinuxAArch64NoEditor, [000002099C802100][000002099652A340 49] LinuxClient, [000002099C7FB400][000002099652E4C0 49] LinuxAArch64Client, [000002099C803700][0000020999C26600 49] LinuxServer, [000002099C7FB800][0000020996532740 49] LinuxAArch64Server, [000002099C867900][0000020996536880 49] Android, [000002099B0E5500][000002099653A9C0 49] Android_Low, [000002099C867E00][0000020996542B40 49] Android_Mid, [000002099B0E4800][0000020996546CC0 49] Android_High, [000002099C866E00][000002099654AE40 49] Android_Default, [000002099B0E5600][000002099654EFC0 49] Android_Adreno4xx, [000002099C866200][0000020996553140 49] Android_Adreno5xx_Low, [000002099B0E4B00][00000209965572C0 49] Android_Adreno5xx, [000002099C865B00][000002099BE29440 49] Android_Adreno6xx, [000002099B0E4D00][000002099BE2D5C0 49] Android_Adreno6xx_Vulkan, [000002099C866A00][000002099BE31740 49] Android_Mali_T6xx, [000002099B0E5200][000002099BE358C0 49] Android_Mali_T7xx, [000002099C865200][000002099BE39A40 49] Android_Mali_T8xx, [000002099B0E5A00][000002099BE3DBC0 49] Android_Mali_G71, [000002099C865A00][000002099BE401C0 49] Android_Mali_G72, [000002099B0E7200][000002099BE44340 49] Android_Mali_G72_Vulkan, [000002099C865900][000002099BE484C0 49] Android_Mali_G76, [000002099B0E6C00][000002099BE4C640 49] Android_Mali_G76_Vulkan, [000002099C864E00][000002099653E780 49] Android_Mali_G77, [000002099B0E6800][000002099BE508C0 49] Android_Mali_G77_Vulkan, [000002099C864300][000002099BE54A00 49] Android_Mali_G78, [000002099B0E4900][000002099BE58B40 49] Android_Mali_G78_Vulkan, [000002099C865800][000002099BE60CC0 49] Android_Mali_G710, [000002099B0E4C00][000002099BE64E40 49] Android_Mali_G710_Vulkan, [000002099C867100][000002099BE68FC0 49] Android_Vulkan_SM5, [000002099B0E4700][000002099BE6D140 49] Android_PowerVR_G6xxx, [000002099C7FB100][000002099BE712C0 49] Android_PowerVR_GT7xxx, [000002099B0E5F00][000002099BE75440 49] Android_PowerVR_GE8xxx, [000002099C7F8B00][000002099BE795C0 49] Android_PowerVR_GM9xxx, [000002099B0E6100][000002099BE7D740 49] Android_PowerVR_GM9xxx_Vulkan, [000002099C7FA100][000002099C0038C0 49] Android_TegraK1, [000002099B0E6A00][000002099C007A40 49] Android_Unknown_Vulkan, [000002099C7FA300][000002099C00BBC0 49] Lumin, [000002099B0E6700][000002099C00E1C0 49] Lumin_Desktop, [000002099C7FB000][000002099C012340 49] HoloLens, 
[2026.10.19-00.31.15:011][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2026.10.19-00.31.15:011][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2026.10.19-00.31.15:011][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2026.10.19-00.31.15:011][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2026.10.19-00.31.15:011][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.10.19-00.31.15:026][  0]LogNetVersion:  1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1902450903)
[2026.10.19-00.31.15:360][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2026.10.19-00.31.15:463][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2026.10.19-00.31.15:469][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2026.10.19-00.31.15:469][  0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2026.10.19-00.31.15:469][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

Hello there @Winsen544!

Checking through your log, most of the errors/warnings contained here are normal, and not related to the crash, mostly tied to optional tools and plugins. In fact, the log seems to cut at the end, with the crash error being absent.

If possible, check if there are further entries in your crash logs and reporter, usually at “…AppData\Local\UnrealEngine\4.27\Saved\Logs”. If there’s more data there, please share it here.

Still, there are a few things to test in this scenario:

  • One thing your log shows, is that you have less than 3 GB of free RAM when the editor started. Close any other active programs you have, and test again

  • Other entries show calls both to AMD and NVIDIA graphics, make sure UE is working with the card, the GeForce RTX 3060, and not the onboard chip. You can force by going to Windows Settings > Display > Graphics, add the UnrealEditor.exe to Apps, and set it to “High performance”:

  • Just in case, clear your engine’s cache, by clearing contents from “…AppData\Local\UnrealEngine\4.27” and “…AppData\Local\UnrealEngine\Common\DerivedDataCache”

  • Finally, considering you are working with UE 4.27, there’s a chance your GPU driver set is too new to work with it, test by rolling back to an older set, and use the Studio driver version, if available

I did all of the above and it still closes by itself without a crash log what should i do next


Log file open, 10/23/26 19:29:16
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.202346
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogLuminAPIImpl: Warning: MLSDK not found.  This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 5800H with Radeon Graphics         , GPU: AMD Radeon(TM) Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2026.10.23-12.29.17:224][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2026.10.23-12.29.17:224][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2026.10.23-12.29.17:224][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:224][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2026.10.23-12.29.17:224][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:224][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:224][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2026.10.23-12.29.17:225][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.10.23-12.29.17:225][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:225][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:230][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.23-12.29.17:230][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.23-12.29.17:230][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.23-12.29.17:231][  0]LogInit: Selected Device Profile: [Windows]
[2026.10.23-12.29.17:231][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2026.10.23-12.29.17:231][  0]LogHAL: Display: Platform has ~ 16 GB [16476839936 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.10.23-12.29.17:231][  0]LogInit: Going up to parent DeviceProfile []
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.10.23-12.29.17:231][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.23-12.29.17:232][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Editor.ini]
[2026.10.23-12.29.17:232][  0]LogInit: Computer: 3A45G
[2026.10.23-12.29.17:232][  0]LogInit: User: winse
[2026.10.23-12.29.17:232][  0]LogInit: CPU Page size=4096, Cores=8
[2026.10.23-12.29.17:232][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.10.23-12.29.17:232][  0]LogMemory: Memory total: Physical=15.3GB (16GB approx)
[2026.10.23-12.29.17:232][  0]LogMemory: Platform Memory Stats for Windows
[2026.10.23-12.29.17:232][  0]LogMemory: Process Physical Memory: 145.54 MB used, 145.54 MB peak
[2026.10.23-12.29.17:232][  0]LogMemory: Process Virtual Memory: 129.16 MB used, 129.16 MB peak
[2026.10.23-12.29.17:232][  0]LogMemory: Physical Memory: 8301.75 MB used,  7411.79 MB free, 15713.54 MB total
[2026.10.23-12.29.17:232][  0]LogMemory: Virtual Memory: 134201024.00 MB used,  16701.06 MB free, 134217728.00 MB total
[2026.10.23-12.29.17:237][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.10.23-12.29.17:271][  0]LogInit: Physics initialised using underlying interface: PhysX
[2026.10.23-12.29.17:272][  0]LogDirectoryWatcher: Display: Failed initialise directory notification handle for 'C:/Users/winse/AppData/Local/UnrealEngine/4.27/Content/', and we were unable to create a new request. GetLastError code [2]
[2026.10.23-12.29.17:272][  0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Content/. Error: The operation completed successfully. (0x00000000)
[2026.10.23-12.29.17:272][  0]LogInit: Using OS detected language (en-US).
[2026.10.23-12.29.17:272][  0]LogInit: Using OS detected locale (en-ID).
[2026.10.23-12.29.17:279][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2026.10.23-12.29.17:425][  0]LogInit: Setting process to per monitor DPI aware
[2026.10.23-12.29.17:440][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2026.10.23-12.29.17:450][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2026.10.23-12.29.17:450][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.10.23-12.29.17:575][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2026.10.23-12.29.17:578][  0]LogHMD: Failed to initialize OpenVR with code 110
[2026.10.23-12.29.17:578][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.10.23-12.29.17:578][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2026.10.23-12.29.17:578][  0]LogD3D11RHI: D3D11 adapters:
[2026.10.23-12.29.18:692][  0]LogD3D11RHI:    0. 'NVIDIA GeForce RTX 3060 Laptop GPU' (Feature Level 11_0)
[2026.10.23-12.29.18:692][  0]LogD3D11RHI:       5994/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2026.10.23-12.29.18:732][  0]LogD3D11RHI:    1. 'AMD Radeon(TM) Graphics' (Feature Level 11_0)
[2026.10.23-12.29.18:732][  0]LogD3D11RHI:       495/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:       0/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2026.10.23-12.29.18:734][  0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     VendorId    : 10de
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     DeviceId    : 2520
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     SubSysId    : 88ee103c
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     Revision    : 00a1
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     DedicatedVideoMemory : 6285164544 bytes
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     SharedSystemMemory : 8238419968 bytes
[2026.10.23-12.29.18:734][  0]LogD3D11RHI:     AdapterLuid : 0 66902
[2026.10.23-12.29.18:738][  0]LogD3D11RHI: Creating new Direct3DDevice
[2026.10.23-12.29.18:738][  0]LogD3D11RHI:     GPU DeviceId: 0x2520 (for the marketing name, search the web for "GPU Device Id")
[2026.10.23-12.29.18:738][  0]LogWindows: EnumDisplayDevices:
[2026.10.23-12.29.18:738][  0]LogWindows:    0. 'AMD Radeon(TM) Graphics' (P:1 D:1)
[2026.10.23-12.29.18:739][  0]LogWindows:    1. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.23-12.29.18:739][  0]LogWindows:    2. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.23-12.29.18:739][  0]LogWindows:    3. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.23-12.29.18:739][  0]LogWindows:    4. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.23-12.29.18:740][  0]LogWindows:    5. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.23-12.29.18:740][  0]LogWindows:    6. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.23-12.29.18:740][  0]LogWindows:    7. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.23-12.29.18:740][  0]LogWindows:    8. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.23-12.29.18:740][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:   Driver Version: 617.42 (internal:32.0.16.1742, unified:617.42)
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:      Driver Date: 9-30-2026
[2026.10.23-12.29.18:740][  0]LogRHI: Texture pool is 4195 MB (70% of 5994 MB)
[2026.10.23-12.29.18:740][  0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     VendorId    : 10de
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     DeviceId    : 2520
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     SubSysId    : 88ee103c
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     Revision    : 00a1
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     DedicatedVideoMemory : 6285164544 bytes
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     SharedSystemMemory : 8238419968 bytes
[2026.10.23-12.29.18:740][  0]LogD3D11RHI:     AdapterLuid : 0 66902
[2026.10.23-12.29.18:834][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.10.23-12.29.18:835][  0]LogD3D11RHI: Async texture creation enabled
[2026.10.23-12.29.18:835][  0]LogD3D11RHI: Array index from any shader is supported
[2026.10.23-12.29.18:853][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2026.10.23-12.29.18:876][  0]LogRHI: GeForceNow SDK initialized: 1
[2026.10.23-12.29.19:114][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2026.10.23-12.29.19:129][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2026.10.23-12.29.19:141][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2026.10.23-12.29.19:141][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2026.10.23-12.29.19:148][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2026.10.23-12.29.19:152][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2026.10.23-12.29.19:155][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2026.10.23-12.29.19:159][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2026.10.23-12.29.19:167][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2026.10.23-12.29.19:171][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2026.10.23-12.29.19:175][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2026.10.23-12.29.19:192][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2026.10.23-12.29.19:192][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2026.10.23-12.29.19:199][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2026.10.23-12.29.19:203][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2026.10.23-12.29.19:205][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2026.10.23-12.29.19:210][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2026.10.23-12.29.19:218][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2026.10.23-12.29.19:218][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2026.10.23-12.29.19:224][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2026.10.23-12.29.19:228][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.10.23-12.29.19:232][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.10.23-12.29.19:235][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.10.23-12.29.19:235][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2026.10.23-12.29.19:243][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.10.23-12.29.19:275][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2026.10.23-12.29.19:302][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2026.10.23-12.29.19:302][  0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Intermediate/Shaders/WorkingDirectory/9436/).
[2026.10.23-12.29.19:302][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/winse/AppData/Local/Temp/UnrealShaderWorkingDir/061D01094C01097AF7C5A49B41887E64/'.
[2026.10.23-12.29.19:302][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.10.23-12.29.19:302][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2026.10.23-12.29.19:302][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.23-12.29.19:892][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2026.10.23-12.29.19:907][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2026.10.23-12.29.19:907][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.23-12.29.19:907][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2026.10.23-12.29.19:919][  0]LogDerivedDataCache: Speed tests for C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2026.10.23-12.29.19:919][  0]LogDerivedDataCache: Display: Performance to C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1056.82MBs, RandomWriteSpeed=92.01MBs. Assigned SpeedClass 'Local'
[2026.10.23-12.29.19:919][  0]LogDerivedDataCache: Using Local data cache path C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.10.23-12.29.19:921][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2026.10.23-12.29.19:921][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2026.10.23-12.29.19:958][  0]LogSlate: Using FreeType 2.10.0
[2026.10.23-12.29.19:959][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.10.23-12.29.19:977][  0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2026.10.23-12.29.20:167][  0]LogInit: Selected Device Profile: [Windows]
[2026.10.23-12.29.20:167][  0]LogInit: Active device profile: [000001FE15695400][000001FE0D520300 49] Windows
[2026.10.23-12.29.20:167][  0]LogInit: Profiles: [000001FE15695400][000001FE0D520300 49] Windows, [000001FE15620100][000001FE0D528480 49] WindowsNoEditor, [000001FE15604300][000001FE0D52C600 49] WindowsServer, [000001FE15622800][000001FE13AE8780 49] WindowsClient, [000001FE15605800][000001FE127CA900 49] IOS, [000001FE15622000][000001FE0D45AA80 49] iPadAir, [000001FE15606100][000001FE0D45EC00 49] iPadAir2, [000001FE155A4200][000001FE0D466EC0 49] IPadPro, [000001FE155A4300][000001FE0D462F00 49] iPadAir3, [000001FE15607C00][000001FE0D46F080 49] iPadAir4, [000001FE155A7B00][000001FE0D47D200 49] iPadMini2, [000001FE15604500][000001FE0D481380 49] iPadMini3, [000001FE155A6A00][000001FE0D485500 49] iPadMini4, [000001FE15607000][000001FE0D489680 49] iPadMini5, [000001FE155A3A00][000001FE0D491940 49] iPhone6, [000001FE155A3B00][000001FE0D48D980 49] iPodTouch6, [000001FE155A6000][000001FE1063C0C0 49] iPhone7, [000001FE155A5F00][000001FE0D494100 49] iPodTouch7, [000001FE155A0700][000001FE0D524240 49] iPhone5S, [000001FE155A7300][000001FE10644380 49] iPhone6Plus, [000001FE155A1400][000001FE1064C4C0 49] iPhone6S, [000001FE155A6600][000001FE147E4640 49] iPhone6SPlus, [000001FE155A1100][000001FE138307C0 49] iPhone7Plus, [000001FE155A4D00][000001FE13834940 49] iPhoneSE, [000001FE155A2600][000001FE12756AC0 49] iPhone8, [000001FE155A4600][000001FE1275AC40 49] iPhone8Plus, [000001FE155A2F00][000001FE1277CDC0 49] iPhoneX, [000001FE155A6C00][000001FE12780F40 49] iPhoneXS, [000001FE155A3700][000001FE127850C0 49] iPhoneXSMax, [000001FE155A4100][000001FE1382D240 49] iPhoneXR, [000001FE155A0C00][000001FE106493C0 49] iPhone11, [000001FE155A4900][000001FE12789540 49] iPhone11Pro, [000001FE155A1F00][000001FE106416C0 49] iPhone11ProMax, [000001FE155A6500][000001FE1278D840 49] iPhoneSE2, [000001FE155A3600][000001FE127919C0 49] iPhone12Mini, [000001FE155A5100][000001FE12795B40 49] iPhone12, [000001FE155A0A00][000001FE12798140 49] iPhone12Pro, [000001FE155A5900][000001FE1279C2C0 49] iPhone12ProMax, [000001FE155A1300][000001FE147E0400 49] iPadPro105, [000001FE155A7D00][000001FE127A0540 49] iPadPro129, [000001FE155A2400][000001FE127A4680 49] iPadPro97, [000001FE155A6E00][000001FE127A87C0 49] iPadPro2_129, [000001FE155A2500][000001FE13838940 49] iPad5, [000001FE155A5A00][000001FE1383CAC0 49] iPad6, [000001FE155A1200][000001FE13840C40 49] iPad7, [000001FE155A4700][000001FE13844DC0 49] iPad8, [000001FE155A0800][000001FE13848F40 49] iPadPro11, [000001FE155A5400][000001FE1384D0C0 49] iPadPro2_11, [000001FE155A3D00][000001FE13851240 49] iPadPro3_129, [000001FE155A7E00][000001FE138553C0 49] iPadPro4_129, [000001FE155A0400][000001FE13859540 49] AppleTV, [000001FE155A6300][000001FE1385D6C0 49] AppleTV4K, [000001FE155A3C00][000001FE13861840 49] TVOS, [000001FE155A7C00][000001FE138659C0 49] Mac, [000001FE155A3900][000001FE13869B40 49] MacClient, [000001FE155A6700][000001FE1386C140 49] MacNoEditor, [000001FE155A1900][000001FE138702C0 49] MacServer, [000001FE155A5300][000001FE13874440 49] Linux, [000001FE155A2900][000001FE127AC580 49] LinuxAArch64, [000001FE155A4F00][000001FE138786C0 49] LinuxNoEditor, [000001FE155A0900][000001FE1387C800 49] LinuxAArch64NoEditor, [000001FE155A6100][000001FE13880940 49] LinuxClient, [000001FE155A3400][000001FE13888AC0 49] LinuxAArch64Client, [000001FE155A7700][000001FE1388CC40 49] LinuxServer, [000001FE155A3800][000001FE13890DC0 49] LinuxAArch64Server, [000001FE15623900][000001FE13894F40 49] Android, [000001FE15695500][000001FE139E90C0 49] Android_Low, [000001FE15623E00][000001FE139ED240 49] Android_Mid, [000001FE15694800][000001FE139F13C0 49] Android_High, [000001FE15622E00][000001FE139F5540 49] Android_Default, [000001FE15695600][000001FE139F96C0 49] Android_Adreno4xx, [000001FE15622200][000001FE139FD840 49] Android_Adreno5xx_Low, [000001FE15694B00][000001FE13A019C0 49] Android_Adreno5xx, [000001FE15621B00][000001FE13A05B40 49] Android_Adreno6xx, [000001FE15694D00][000001FE13A08140 49] Android_Adreno6xx_Vulkan, [000001FE15622A00][000001FE13A0C2C0 49] Android_Mali_T6xx, [000001FE15695200][000001FE13A10440 49] Android_Mali_T7xx, [000001FE15621200][000001FE13A145C0 49] Android_Mali_T8xx, [000001FE15695A00][000001FE13A18740 49] Android_Mali_G71, [000001FE15621A00][000001FE13884880 49] Android_Mali_G72, [000001FE15697200][000001FE13A1C9C0 49] Android_Mali_G72_Vulkan, [000001FE15621900][000001FE13A20B00 49] Android_Mali_G76, [000001FE15696C00][000001FE13A28C80 49] Android_Mali_G76_Vulkan, [000001FE15620E00][000001FE13A2CE00 49] Android_Mali_G77, [000001FE15696800][000001FE13A30F80 49] Android_Mali_G77_Vulkan, [000001FE15620300][000001FE13A35100 49] Android_Mali_G78, [000001FE15694900][000001FE13A39280 49] Android_Mali_G78_Vulkan, [000001FE15621800][000001FE13A3D400 49] Android_Mali_G710, [000001FE15694C00][000001FE13A41580 49] Android_Mali_G710_Vulkan, [000001FE15623100][000001FE13A45700 49] Android_Vulkan_SM5, [000001FE15694700][000001FE13A49880 49] Android_PowerVR_G6xxx, [000001FE155A3100][000001FE13A4DA00 49] Android_PowerVR_GT7xxx, [000001FE15695F00][000001FE13A51B80 49] Android_PowerVR_GE8xxx, [000001FE155A0B00][000001FE13A54180 49] Android_PowerVR_GM9xxx, [000001FE15696100][000001FE13A58300 49] Android_PowerVR_GM9xxx_Vulkan, [000001FE155A2100][000001FE13A5C480 49] Android_TegraK1, [000001FE15696A00][000001FE13A60600 49] Android_Unknown_Vulkan, [000001FE155A2300][000001FE13A64780 49] Lumin, [000001FE15696700][000001FE13A68900 49] Lumin_Desktop, [000001FE155A3000][000001FE13A24A40 49] HoloLens, 
[2026.10.23-12.29.20:276][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2026.10.23-12.29.20:276][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2026.10.23-12.29.20:276][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2026.10.23-12.29.20:276][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2026.10.23-12.29.20:276][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.10.23-12.29.20:291][  0]LogNetVersion:  1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1902450903)
[2026.10.23-12.29.20:620][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2026.10.23-12.29.20:707][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2026.10.23-12.29.20:712][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2026.10.23-12.29.20:712][  0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2026.10.23-12.29.20:712][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool


Hello again!

Thanks for testing everything and sharing the new log. It’s almost the same, but the changes are reflected, there’s more memory available, and the NVIDIA RTX 3060 is the chosen adapter. It does fail in the same step as before, at “CloseDisregardForGC”, right after the engine loads its initial contents.

However, it still shows the same driver set, v617.42. So I would suggest installing the older driver set again. You can use the DDU tool to fully clear your current drivers, before installing somewhere around version v566.36.

After that, if the issue persists, since no other log is being generated, I would check the event viewer in OS. To do so, press Win + R, type “eventvwr”, and go to Windows Logs > Application. Look for any “Application Error” entries for “UnrealEditor.exe” around the time it closed. It should show an entry related to a faulting module, share its contents here in the thread.

It would also be worth testing the engine in both DirectX 11 and 12. To ensure which one you are testing, use the tags “-dx11” and “-dx12” in UE’s shortcut. And since you are tinkering with the shortcut, also add “-nohmd”, in ordfer to disable the VR plugins. They do show up in your log, and unless your project uses VR, they are not needed.