I’ve just installed UE4.27.2 and every time i try to open unreal editor it freezes at 75% and crashes
Log file open, 10/19/26 07:31:12
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.196653
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 5800H with Radeon Graphics , GPU: AMD Radeon(TM) Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=617f9cbe3922473c8ecbfe2b4d2735ef -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=Winsen544 -epicuserid=f6d1a71f016d4734a3611f80b61363c3 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:737][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:740][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.19-00.31.12:740][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.19-00.31.12:741][ 0]LogInit: Selected Device Profile: [Windows]
[2026.10.19-00.31.12:741][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2026.10.19-00.31.12:741][ 0]LogHAL: Display: Platform has ~ 16 GB [16476839936 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.10.19-00.31.12:741][ 0]LogInit: Going up to parent DeviceProfile []
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.10.19-00.31.12:741][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Scalability.ini]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.10.19-00.31.12:742][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Engine.ini]
[2026.10.19-00.31.12:742][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/winse/AppData/Local/UnrealEngine/4.27/Saved/Config/Windows/Editor.ini]
[2026.10.19-00.31.12:742][ 0]LogInit: Computer: 3A45G
[2026.10.19-00.31.12:742][ 0]LogInit: User: winse
[2026.10.19-00.31.12:742][ 0]LogInit: CPU Page size=4096, Cores=8
[2026.10.19-00.31.12:742][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.10.19-00.31.12:742][ 0]LogMemory: Memory total: Physical=15.3GB (16GB approx)
[2026.10.19-00.31.12:742][ 0]LogMemory: Platform Memory Stats for Windows
[2026.10.19-00.31.12:742][ 0]LogMemory: Process Physical Memory: 147.55 MB used, 147.55 MB peak
[2026.10.19-00.31.12:742][ 0]LogMemory: Process Virtual Memory: 131.11 MB used, 131.11 MB peak
[2026.10.19-00.31.12:742][ 0]LogMemory: Physical Memory: 12945.58 MB used, 2767.96 MB free, 15713.54 MB total
[2026.10.19-00.31.12:742][ 0]LogMemory: Virtual Memory: 134205704.00 MB used, 12021.27 MB free, 134217728.00 MB total
[2026.10.19-00.31.12:747][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.10.19-00.31.12:764][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2026.10.19-00.31.12:766][ 0]LogDirectoryWatcher: Display: Failed initialise directory notification handle for 'C:/Users/winse/AppData/Local/UnrealEngine/4.27/Content/', and we were unable to create a new request. GetLastError code [2]
[2026.10.19-00.31.12:766][ 0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Content/. Error: The operation completed successfully. (0x00000000)
[2026.10.19-00.31.12:766][ 0]LogInit: Using OS detected language (en-US).
[2026.10.19-00.31.12:766][ 0]LogInit: Using OS detected locale (en-ID).
[2026.10.19-00.31.12:771][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2026.10.19-00.31.12:944][ 0]LogInit: Setting process to per monitor DPI aware
[2026.10.19-00.31.12:956][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2026.10.19-00.31.12:970][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2026.10.19-00.31.12:970][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.10.19-00.31.13:119][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2026.10.19-00.31.13:162][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2026.10.19-00.31.13:162][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2026.10.19-00.31.13:162][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2026.10.19-00.31.13:163][ 0]LogD3D11RHI: D3D11 adapters:
[2026.10.19-00.31.13:315][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3060 Laptop GPU' (Feature Level 11_0)
[2026.10.19-00.31.13:315][ 0]LogD3D11RHI: 5994/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2026.10.19-00.31.13:357][ 0]LogD3D11RHI: 1. 'AMD Radeon(TM) Graphics' (Feature Level 11_0)
[2026.10.19-00.31.13:357][ 0]LogD3D11RHI: 495/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: 0/0/7856 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: VendorId : 10de
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: DeviceId : 2520
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: SubSysId : 88ee103c
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: Revision : 00a1
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: DedicatedVideoMemory : 6285164544 bytes
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: SharedSystemMemory : 8238419968 bytes
[2026.10.19-00.31.13:359][ 0]LogD3D11RHI: AdapterLuid : 0 35048516
[2026.10.19-00.31.13:367][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2026.10.19-00.31.13:367][ 0]LogD3D11RHI: GPU DeviceId: 0x2520 (for the marketing name, search the web for "GPU Device Id")
[2026.10.19-00.31.13:367][ 0]LogWindows: EnumDisplayDevices:
[2026.10.19-00.31.13:367][ 0]LogWindows: 0. 'AMD Radeon(TM) Graphics' (P:1 D:1)
[2026.10.19-00.31.13:368][ 0]LogWindows: 1. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][ 0]LogWindows: 2. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][ 0]LogWindows: 3. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][ 0]LogWindows: 4. 'AMD Radeon(TM) Graphics' (P:0 D:0)
[2026.10.19-00.31.13:368][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][ 0]LogWindows: 7. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][ 0]LogWindows: 8. 'NVIDIA GeForce RTX 3060 Laptop GPU' (P:0 D:0)
[2026.10.19-00.31.13:369][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Driver Version: 617.42 (internal:32.0.16.1742, unified:617.42)
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Driver Date: 9-30-2026
[2026.10.19-00.31.13:369][ 0]LogRHI: Texture pool is 4195 MB (70% of 5994 MB)
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3060 Laptop GPU
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: VendorId : 10de
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: DeviceId : 2520
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: SubSysId : 88ee103c
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: Revision : 00a1
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: DedicatedVideoMemory : 6285164544 bytes
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: SharedSystemMemory : 8238419968 bytes
[2026.10.19-00.31.13:369][ 0]LogD3D11RHI: AdapterLuid : 0 35048516
[2026.10.19-00.31.13:469][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2026.10.19-00.31.13:469][ 0]LogD3D11RHI: Async texture creation enabled
[2026.10.19-00.31.13:469][ 0]LogD3D11RHI: Array index from any shader is supported
[2026.10.19-00.31.13:492][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2026.10.19-00.31.13:517][ 0]LogRHI: GeForceNow SDK initialized: 1
[2026.10.19-00.31.13:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2026.10.19-00.31.13:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2026.10.19-00.31.13:811][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2026.10.19-00.31.13:811][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2026.10.19-00.31.13:820][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2026.10.19-00.31.13:824][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2026.10.19-00.31.13:828][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2026.10.19-00.31.13:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2026.10.19-00.31.13:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2026.10.19-00.31.13:843][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2026.10.19-00.31.13:848][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2026.10.19-00.31.13:873][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2026.10.19-00.31.13:873][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2026.10.19-00.31.13:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2026.10.19-00.31.13:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2026.10.19-00.31.13:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2026.10.19-00.31.13:898][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2026.10.19-00.31.13:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2026.10.19-00.31.13:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2026.10.19-00.31.13:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2026.10.19-00.31.13:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.10.19-00.31.13:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.10.19-00.31.13:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.10.19-00.31.13:941][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2026.10.19-00.31.13:948][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.10.19-00.31.13:977][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2026.10.19-00.31.14:016][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2026.10.19-00.31.14:016][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/Intermediate/Shaders/WorkingDirectory/10380/).
[2026.10.19-00.31.14:016][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/winse/AppData/Local/Temp/UnrealShaderWorkingDir/14ADB9204FEB2DB98FEC2EA34D096370/'.
[2026.10.19-00.31.14:016][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.10.19-00.31.14:016][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2026.10.19-00.31.14:016][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2026.10.19-00.31.14:634][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2026.10.19-00.31.14:634][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2026.10.19-00.31.14:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:635][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/winse/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:635][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:650][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2026.10.19-00.31.14:651][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.10.19-00.31.14:651][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:656][ 0]LogDerivedDataCache: Speed tests for C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2026.10.19-00.31.14:656][ 0]LogDerivedDataCache: Display: Performance to C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1166.92MBs, RandomWriteSpeed=172.46MBs. Assigned SpeedClass 'Local'
[2026.10.19-00.31.14:658][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/winse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.10.19-00.31.14:658][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2026.10.19-00.31.14:658][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2026.10.19-00.31.14:694][ 0]LogSlate: Using FreeType 2.10.0
[2026.10.19-00.31.14:695][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.10.19-00.31.14:715][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2026.10.19-00.31.14:902][ 0]LogInit: Selected Device Profile: [Windows]
[2026.10.19-00.31.14:902][ 0]LogInit: Active device profile: [000002099B0E5400][000002099BF43880 49] Windows
[2026.10.19-00.31.14:902][ 0]LogInit: Profiles: [000002099B0E5400][000002099BF43880 49] Windows, [000002099C864100][000002099411FA00 49] WindowsNoEditor, [000002099C860300][000002099BD15B40 49] WindowsServer, [000002099C866800][000002099BE82100 49] WindowsClient, [000002099C861800][000002099BE86240 49] IOS, [000002099C866000][0000020997836380 49] iPadAir, [000002099C862100][000002099655A500 49] iPadAir2, [000002099C800200][00000209965627C0 49] IPadPro, [000002099C800300][000002099655E800 49] iPadAir3, [000002099C863C00][0000020996566980 49] iPadAir4, [000002099C803B00][000002099656AB00 49] iPadMini2, [000002099C860500][0000020997C66C80 49] iPadMini3, [000002099C802A00][0000020997C76E00 49] iPadMini4, [000002099C863000][0000020997810F80 49] iPadMini5, [000002099C7FBA00][0000020997C8B240 49] iPhone6, [000002099C7FBB00][0000020997C83280 49] iPodTouch6, [000002099C802000][0000020992049540 49] iPhone7, [000002099C801F00][0000020992045580 49] iPodTouch7, [000002099C7F8700][000002099204D700 49] iPhone5S, [000002099C803300][0000020992055880 49] iPhone6Plus, [000002099C7F9400][0000020992059A00 49] iPhone6S, [000002099C802600][000002099205DB80 49] iPhone6SPlus, [000002099C7F9100][000002099783A140 49] iPhone7Plus, [000002099C800D00][0000020997C92280 49] iPhoneSE, [000002099C7FA600][0000020997C963C0 49] iPhone8, [000002099C800600][0000020997C9A500 49] iPhone8Plus, [000002099C7FAF00][0000020997CA2680 49] iPhoneX, [000002099C802C00][0000020997CA6800 49] iPhoneXS, [000002099C7FB700][000002099D8C0980 49] iPhoneXSMax, [000002099C800100][000002099D8C4B00 49] iPhoneXR, [000002099C7F8C00][000002099D8D2C80 49] iPhone11, [000002099C800900][000002099D8D6E00 49] iPhone11Pro, [000002099C7F9F00][0000020992050F80 49] iPhone11ProMax, [000002099C802500][000002099D8DB100 49] iPhoneSE2, [000002099C7FB600][000002099BF11280 49] iPhone12Mini, [000002099C801100][000002099BF15400 49] iPhone12, [000002099C7F8A00][0000020997C87580 49] iPhone12Pro, [000002099C801900][0000020997C8F700 49] iPhone12ProMax, [000002099C7F9300][0000020999C0B880 49] iPadPro105, [000002099C803D00][0000020999C0FA00 49] iPadPro129, [000002099C7FA400][0000020999C13B80 49] iPadPro97, [000002099C802E00][0000020999C16180 49] iPadPro2_129, [000002099C7FA500][0000020999C1A300 49] iPad5, [000002099C801A00][0000020997C9E440 49] iPad6, [000002099C7F9200][0000020999C1E580 49] iPad7, [000002099C800700][0000020999C226C0 49] iPad8, [000002099C7F8800][0000020999C2A840 49] iPadPro11, [000002099C801400][0000020999C2E9C0 49] iPadPro2_11, [000002099C7FBD00][000002099BF18B40 49] iPadPro3_129, [000002099C803E00][000002099BF1CCC0 49] iPadPro4_129, [000002099C7F8400][000002099BF20E40 49] AppleTV, [000002099C802300][000002099BF24FC0 49] AppleTV4K, [000002099C7FBC00][000002099BF29140 49] TVOS, [000002099C803C00][000002099BF2D2C0 49] Mac, [000002099C7FB900][000002099BF31440 49] MacClient, [000002099C802700][000002099BF355C0 49] MacNoEditor, [000002099C7F9900][000002099BF39740 49] MacServer, [000002099C801300][000002099BF3D8C0 49] Linux, [000002099C7FA900][000002099651FA40 49] LinuxAArch64, [000002099C800F00][0000020996523BC0 49] LinuxNoEditor, [000002099C7F8900][00000209965261C0 49] LinuxAArch64NoEditor, [000002099C802100][000002099652A340 49] LinuxClient, [000002099C7FB400][000002099652E4C0 49] LinuxAArch64Client, [000002099C803700][0000020999C26600 49] LinuxServer, [000002099C7FB800][0000020996532740 49] LinuxAArch64Server, [000002099C867900][0000020996536880 49] Android, [000002099B0E5500][000002099653A9C0 49] Android_Low, [000002099C867E00][0000020996542B40 49] Android_Mid, [000002099B0E4800][0000020996546CC0 49] Android_High, [000002099C866E00][000002099654AE40 49] Android_Default, [000002099B0E5600][000002099654EFC0 49] Android_Adreno4xx, [000002099C866200][0000020996553140 49] Android_Adreno5xx_Low, [000002099B0E4B00][00000209965572C0 49] Android_Adreno5xx, [000002099C865B00][000002099BE29440 49] Android_Adreno6xx, [000002099B0E4D00][000002099BE2D5C0 49] Android_Adreno6xx_Vulkan, [000002099C866A00][000002099BE31740 49] Android_Mali_T6xx, [000002099B0E5200][000002099BE358C0 49] Android_Mali_T7xx, [000002099C865200][000002099BE39A40 49] Android_Mali_T8xx, [000002099B0E5A00][000002099BE3DBC0 49] Android_Mali_G71, [000002099C865A00][000002099BE401C0 49] Android_Mali_G72, [000002099B0E7200][000002099BE44340 49] Android_Mali_G72_Vulkan, [000002099C865900][000002099BE484C0 49] Android_Mali_G76, [000002099B0E6C00][000002099BE4C640 49] Android_Mali_G76_Vulkan, [000002099C864E00][000002099653E780 49] Android_Mali_G77, [000002099B0E6800][000002099BE508C0 49] Android_Mali_G77_Vulkan, [000002099C864300][000002099BE54A00 49] Android_Mali_G78, [000002099B0E4900][000002099BE58B40 49] Android_Mali_G78_Vulkan, [000002099C865800][000002099BE60CC0 49] Android_Mali_G710, [000002099B0E4C00][000002099BE64E40 49] Android_Mali_G710_Vulkan, [000002099C867100][000002099BE68FC0 49] Android_Vulkan_SM5, [000002099B0E4700][000002099BE6D140 49] Android_PowerVR_G6xxx, [000002099C7FB100][000002099BE712C0 49] Android_PowerVR_GT7xxx, [000002099B0E5F00][000002099BE75440 49] Android_PowerVR_GE8xxx, [000002099C7F8B00][000002099BE795C0 49] Android_PowerVR_GM9xxx, [000002099B0E6100][000002099BE7D740 49] Android_PowerVR_GM9xxx_Vulkan, [000002099C7FA100][000002099C0038C0 49] Android_TegraK1, [000002099B0E6A00][000002099C007A40 49] Android_Unknown_Vulkan, [000002099C7FA300][000002099C00BBC0 49] Lumin, [000002099B0E6700][000002099C00E1C0 49] Lumin_Desktop, [000002099C7FB000][000002099C012340 49] HoloLens,
[2026.10.19-00.31.15:011][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2026.10.19-00.31.15:011][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2026.10.19-00.31.15:011][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2026.10.19-00.31.15:011][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2026.10.19-00.31.15:011][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.10.19-00.31.15:026][ 0]LogNetVersion: 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1902450903)
[2026.10.19-00.31.15:360][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2026.10.19-00.31.15:463][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2026.10.19-00.31.15:469][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2026.10.19-00.31.15:469][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2026.10.19-00.31.15:469][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool