UE4 work fast but crashes after a few minutes in project.
(Win10, nvidia 1080ti, intel core i7)
Crash context:
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<CrashGUID>UE4CC-Windows-70C87165415DC87F54751C8DFDA926CF_0000</CrashGUID>
<ProcessId>3204</ProcessId>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<IsEnsure>false</IsEnsure>
<IsAssert>true</IsAssert>
<CrashType>GPUCrash</CrashType>
<SecondsSinceStart>1214</SecondsSinceStart>
<GameName>UE4-LevelDesign2017</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName />
<EngineVersion>4.20.3-4369336+++UE4+Release-4.20</EngineVersion>
<CommandLine>"E:\3D\lessons\UE4 lessons\LevelDesign_SmirnovSchool\LevelDesign2017.uproject"</CommandLine>
<LanguageLCID>1049</LanguageLCID>
<AppDefaultLocale>ru-RU</AppDefaultLocale>
<BuildVersion>++UE4+Release-4.20-CL-4369336</BuildVersion>
<IsUE4Release>true</IsUE4Release>
<UserName>Альфред</UserName>
<BaseDir>F:/UE4/UE_4.20/Engine/Binaries/Win64/</BaseDir>
<RootDir>F:/UE4/UE_4.20/</RootDir>
<MachineId>1CED1D894F67E862E54AF6A437725886</MachineId>
<LoginId>1ced1d894f67e862e54af6a437725886</LoginId>
<EpicAccountId>bf3bf19cf5a74659b591eb111b05937d</EpicAccountId>
<CallStack />
<PCallStack>UE4Editor-D3D11RHI 0x00000000fbcc0000 + 6adea UE4Editor-D3D11RHI 0x00000000fbcc0000 + 6e6e4 UE4Editor-D3D11RHI 0x00000000fbcc0000 + 4d0aa UE4Editor-D3D11RHI 0x00000000fbcc0000 + 5ab70 UE4Editor-RHI 0x0000000057f60000 + 3b106 UE4Editor-SlateRHIRenderer 0x00000000fba50000 + 41b42 UE4Editor-SlateRHIRenderer 0x00000000fba50000 + 47d0a UE4Editor-Core 0x00000000074f0000 + a1f92 UE4Editor-Core 0x00000000074f0000 + a2456 UE4Editor-RenderCore 0x0000000061d40000 + 275f9 UE4Editor-RenderCore 0x0000000061d40000 + 28574 UE4Editor-Core 0x00000000074f0000 + 4e6b7c UE4Editor-Core 0x00000000074f0000 + 4e17c7 KERNEL32 0x000000007f980000 + 17bd4 ntdll 0x0000000081620000 + 6ce71</PCallStack>
<SourceContext />
<UserDescription />
<UserActivityHint>Layout="LevelEditorViewport" Label="Viewport 1" Content=SViewportsOverlay</UserActivityHint>
<ErrorMessage>Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<CrashReporterMessage />
<Misc.NumberOfCores>4</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1080 Ti</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<GameStateName>GameState</GameStateName>
<MemoryStats.TotalPhysical>17061621760</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>6623481856</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140728922611712</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>1113481216</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>1831227392</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>3112394752</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>3532681216</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<TimeOfCrash>637056799517960000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 10 64b]</PlatformFullName>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>
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