No matter what I am doing, randomly while I am saving something, editing material, placing and object, painting landscape. It seems like it has nothing in particular that is causing it; it is just VERY random.
I am running an AMD Ryzen 7 3700X, RTX 2070 Super, 16GB of memory. Im not doing anything that would be strenuous on my pc whatsoever. It happens with just adding blocks to the third person template (no additional packs included, and also raytracing is disabled)
Every time is crashes it never gives me a bug report, it sits there and loads with no info. This last crash it finally gave me one and here it is. Also this happens in 4.25.1 and even 4.24.3
Assertion failed: Status < (sizeof(*RtlpNumberOf(AftermathReason))) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11RHI.cpp] [Line: 667]
UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_D3D11RHI!FD3DGPUProfiler::CheckGpuHeartbeat() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHI.cpp:667]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:160]
UE4Editor_D3D11RHI!VerifyD3D11Result() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:349]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:736]
UE4Editor_RHI!FRHICommand::ExecuteAndDestruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:744]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:653]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1553]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1094]
UE4Editor_SlateRHIRenderer!TEnqueueUniqueRenderCommandType