Ue4 crash

ue4 crashes when i try to make destructible mesh out of speedtree

-which engine version do you use?
-could you post your crash log? -> yourproject/saved/logs
-report it on answerhub -> https://answers.unrealengine/ :slight_smile:

version 4.9.1. Got same issues in 4.8 as well it crashed.

log


[2015.09.22-19.42.48:451]  0]Log file open, 09/22/15 17:42:48
[2015.09.22-19.42.48:451]  0]LogInit:Display: Running engine for game: Vietnam
[2015.09.22-19.42.48:451]  0]LogInit:Display: RandInit(42174985) SRandInit(42174985).
[2015.09.22-19.42.48:451]  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.09.22-19.42.48:451]  0]LogStats: Stats thread started at 0.074133
[2015.09.22-19.42.48:452]  0]LogInit: Version: 4.9.1-2689999+++depot+UE4-Releases+4.9
[2015.09.22-19.42.48:452]  0]LogInit: API Version: 2672455
[2015.09.22-19.42.48:452]  0]LogInit: Compiled (64-bit): Sep 14 2015 04:12:03
[2015.09.22-19.42.48:452]  0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.09.22-19.42.48:452]  0]LogInit: Build Configuration: Development
[2015.09.22-19.42.48:452]  0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
[2015.09.22-19.42.48:452]  0]LogInit: Command line: 
[2015.09.22-19.42.48:452]  0]LogInit: Base directory: C:/Epic Games/4.9/Engine/Binaries/Win64/
[2015.09.22-19.42.48:452]  0]LogInit: Rocket: 1
[2015.09.22-19.42.48:459]  0]LogInit: Using libcurl 7.41.0
[2015.09.22-19.42.48:459]  0]LogInit:  - built for x86_64-pc-win32
[2015.09.22-19.42.48:459]  0]LogInit:  - supports SSL with WinSSL
[2015.09.22-19.42.48:459]  0]LogInit:  - other features:
[2015.09.22-19.42.48:459]  0]LogInit:      CURL_VERSION_SSL
[2015.09.22-19.42.48:459]  0]LogInit:      CURL_VERSION_IPV6
[2015.09.22-19.42.48:459]  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2015.09.22-19.42.48:459]  0]LogInit:      CURL_VERSION_LARGEFILE
[2015.09.22-19.42.48:459]  0]LogInit:      CURL_VERSION_IDN
[2015.09.22-19.42.48:459]  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2015.09.22-19.42.48:459]  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2015.09.22-19.42.48:459]  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use  proxy
[2015.09.22-19.42.48:459]  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2015.09.22-19.42.48:459]  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2015.09.22-19.42.48:465]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.09.22-19.42.48:471]  0]LogInit: Object subsystem initialized
[2015.09.22-19.42.48:473]  0]LogInit: Selected Device Profile: [Windows]
[2015.09.22-19.42.48:473]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.09.22-19.42.48:479]  0]LogInit: Computer: LUCKYNUMER7-PC
[2015.09.22-19.42.48:479]  0]LogInit: User: LuckyNumer7
[2015.09.22-19.42.48:479]  0]LogInit: CPU Page size=4096, Cores=4
[2015.09.22-19.42.48:479]  0]LogInit: High frequency timer resolution =3.124998 MHz
[2015.09.22-19.42.48:480]  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2015.09.22-19.42.48:480]  0]LogMemory: Platform Memory Stats for Windows
[2015.09.22-19.42.48:480]  0]LogMemory: Process Physical Memory: 54.13 MB used, 54.13 MB peak
[2015.09.22-19.42.48:480]  0]LogMemory: Process Virtual Memory: 56.21 MB used, 56.21 MB peak
[2015.09.22-19.42.48:480]  0]LogMemory: Physical Memory: 2926.16 MB used, 8130.21 MB total
[2015.09.22-19.42.48:480]  0]LogMemory: Virtual Memory: 366.02 MB used, 134217728.00 MB total
[2015.09.22-19.42.48:507]  0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
[2015.09.22-19.42.49:239]  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
[2015.09.22-19.42.49:239]  0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 4065MB of shared system memory, 2 output[s]
[2015.09.22-19.42.49:240]  0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.09.22-19.42.49:240]  0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4065MB of shared system memory, 0 output[s]
[2015.09.22-19.42.49:240]  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.09.22-19.42.49:244]  0]LogD3D11RHI: !Direct3DDevice
[2015.09.22-19.42.49:244]  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.09.22-19.42.49:258]  0]LogD3D11RHI: Async texture creation enabled
[2015.09.22-19.42.49:272]  0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Intermediate/Shaders/WorkingDirectory/5428/).
[2015.09.22-19.42.49:273]  0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Intermediate/Shaders/tmp/1F1EEC1347C3320BA27B24B4B2951871/'.
[2015.09.22-19.42.49:273]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.09.22-19.42.50:223]  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.09.22-19.42.50:228]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.09.22-19.42.50:233]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.09.22-19.42.50:238]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.09.22-19.42.50:244]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.09.22-19.42.50:247]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.09.22-19.42.50:250]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.09.22-19.42.50:253]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.09.22-19.42.50:257]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.09.22-19.42.50:262]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.09.22-19.42.50:265]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.09.22-19.42.50:268]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.09.22-19.42.50:268]  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.09.22-19.42.50:287]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.09.22-19.42.50:290]  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.09.22-19.42.50:295]  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.09.22-19.42.50:298]  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.09.22-19.42.50:298]  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.09.22-19.42.50:377]  0]LogDerivedDataCache:Display:  Cache Size: 512 MB
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/LuckyNumer7/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/LuckyNumer7/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.09.22-19.42.50:417]  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.09.22-19.42.50:549]  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.09.22-19.42.50:561]  0]LogDerivedDataCache: Using Local data cache path C:/Users/LuckyNumer7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.09.22-19.42.50:715]  0]LogInit: Selected Device Profile: [Windows]
[2015.09.22-19.42.50:717]  0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.09.22-19.42.50:827]  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.09.22-19.42.50:827]  0]LogMeshUtilities: No automatic mesh merging module available
[2015.09.22-19.42.51:039]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.09.22-19.42.51:661]  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.09.22-19.42.51:753]  0]LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up
[2015.09.22-19.42.51:926]  0]SourceControl: Info Source control is disabled
[2015.09.22-19.42.51:927]  0]SourceControl: Info Source control is disabled
[2015.09.22-19.42.51:936]  0]SourceControl: Info Source control is disabled
[2015.09.22-19.42.51:944]  0]SourceControl: Info Source control is disabled
[2015.09.22-19.42.52:065]  0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.09.22-19.42.52:133]  0]LogObj: 28361 objects as part of root set at end of initial load.
[2015.09.22-19.42.52:133]  0]LogUObjectAllocator: 6038864 out of 0 bytes used by permanent object pool.
[2015.09.22-19.42.52:187]  0]LogEngine: Initializing Engine...
[2015.09.22-19.42.52:189]  0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0
[2015.09.22-19.42.52:189]  0]LogHMD: SteamVR failed to initialize.  Err: 110
[2015.09.22-19.42.52:310]  0]LogAIModule: Creating AISystem for world NewWorld
[2015.09.22-19.42.52:316]  0]LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.09.22-19.42.52:326]  0]LogInit: FAudioDevice initialized.
[2015.09.22-19.42.52:346]  0]LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/LuckyNumer7/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.09.22-19.42.52:349]  0]LogInit: Texture streaming: Enabled
[2015.09.22-19.42.52:355]  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.09.22-19.42.52:355]  0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = ://et2.epicgames/ET2/. AppVersion = 4.9.1-2689999+++depot+UE4-Releases+4.9
[2015.09.22-19.42.52:355]  0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0b7057ad48d39dd00a757a8ccef42fe4|03827356b6ec4a2a97bde9461ce2378e|99f5645b-bf46-46cc-b08f-886a59433ba4
[2015.09.22-19.42.52:355]  0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.09.22-19.42.52:364]  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2015.09.22-19.42.52:378]  0]LogInit: Transaction tracking system initialized
[2015.09.22-19.42.52:404]  0]BlueprintLog: New page: Editor Load
[2015.09.22-19.42.52:780]  0]LocalizationService: Info Localization service is disabled
[2015.09.22-19.42.52:845]  0]LogConsoleResponse:Display: 
[2015.09.22-19.42.52:942]  0]LogCook:Display: Done creating registry. It took  0.00s.
[2015.09.22-19.42.52:993]  0]LogFileCache: Scanning file cache for directory 'C:/Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/' took 0.01s
[2015.09.22-19.42.52:993]  0]SourceControl: Info Source control is disabled
[2015.09.22-19.42.52:993]  0]Cmd: MAP LOAD FILE="../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.09.22-19.42.52:993]  0]LightingResults: New page: Lighting Build
[2015.09.22-19.42.52:996]  0]MapCheck: New page: Map Check
[2015.09.22-19.42.52:996]  0]LightingResults: New page: Lighting Build
[2015.09.22-19.42.53:005]  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000171058DDA0
[2015.09.22-19.42.53:128]  0]LogLinker:Warning: Asset '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.09.22-19.42.53:130]  0]LogLinker:Warning: Asset '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.09.22-19.42.53:549]  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.09.22-19.42.53:555]  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.09.22-19.42.53:556]  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2015.09.22-19.42.53:600]  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 43.903ms to complete.
[2015.09.22-19.42.53:600]  0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.607
[2015.09.22-19.42.53:749]  0]LogCollectionManager: Loaded 0 collections in 0.001871 seconds
[2015.09.22-19.42.53:789]  0]LogFileCache: Scanning file cache for directory 'C:/Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Saved/Collections/' took 0.01s
[2015.09.22-19.42.53:789]  0]LogFileCache: Scanning file cache for directory 'C:/Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Developers/LuckyNumer7/Collections/' took 0.01s
[2015.09.22-19.42.53:789]  0]LogFileCache: Scanning file cache for directory 'C:/Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Collections/' took 0.01s
[2015.09.22-19.42.53:789]  0]LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 1867 classes and 333 folders.
[2015.09.22-19.42.53:796]  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2015.09.22-19.42.53:801]  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2015.09.22-19.42.54:388]  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2015.09.22-19.42.54:393]  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
[2015.09.22-19.42.54:417]  0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.09.22-19.42.54:503]  0]LogLoad: Full Startup: 6.53 seconds (BP compile: 0.11 seconds)
[2015.09.22-19.42.54:512]  0]LoadErrors:Error: Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Failed import for SkeletalMeshComponent /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:SkeletalMesh_GEN_VARIABLE
[2015.09.22-19.42.54:583]  0]LogContentStreaming: Texture pool size now 1000 MB
[2015.09.22-19.42.54:780]  0]LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
[2015.09.22-19.42.54:925]  3]LogAssetRegistry: Asset discovery search completed in 3.1833 seconds
[2015.09.22-19.42.54:925]  3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2015.09.22-19.42.54:925]  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000023 seconds (updated 0 objects)
[2015.09.22-19.44.15:873][498]LightingResults: New page: Lighting Build
[2015.09.22-19.44.15:877][498]MapCheck: New page: Map Check
[2015.09.22-19.44.15:877][498]LightingResults: New page: Lighting Build
[2015.09.22-19.44.15:893][498]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001700260D60
[2015.09.22-19.44.15:905][498]LogAIModule: Creating AISystem for world NewWorld
[2015.09.22-19.44.15:932][498]LoadErrors: New page: New Map
[2015.09.22-19.44.34:495][475]LogSavePackage: Save=8.943046ms
[2015.09.22-19.44.34:495][475]LogSavePackage: Moving '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Saved/La_DrangC636E53C4DE23DB000BD82B4F19C16BA.tmp' to '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap'
[2015.09.22-19.44.34:496][475]LogSavePackage: Total save time: 10.136008ms
[2015.09.22-19.44.34:496][475]LogSavePackage:Warning: Finished SavePackage ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap
[2015.09.22-19.44.34:547][475]LogFileHelpers: Saving map 'La_Drang' took 0.936
[2015.09.22-19.45.18:585][285]LogTexture:Display: Building textures: Texture2D_2 (G8)
[2015.09.22-19.45.22:118][657]LogTexture:Display: Building textures: Texture2D_3 (BGRA8)
[2015.09.22-19.45.22:211][658]Cmd: UpdateLandscapeEditorData
[2015.09.22-19.45.28:980][428]LogSavePackage: Save=135.387604ms
[2015.09.22-19.45.28:980][428]LogSavePackage: Moving '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Saved/La_DrangEC245D9D4A4BA3A4ADF8A5A67F4C07AA.tmp' to '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap'
[2015.09.22-19.45.28:981][428]LogSavePackage: Total save time: 138.012249ms
[2015.09.22-19.45.28:981][428]LogSavePackage:Warning: Finished SavePackage ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap
[2015.09.22-19.45.45:323][367]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2015.09.22-19.45.54:639][410]LogMaterial: 0.000412 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.45.54:642][410]LogMaterial:Warning: Material /Game/Vietnam/Landscape/Landscape_Material.Landscape_Material needed to have new flag set bUsedWithLandscape !
[2015.09.22-19.45.54:648][410]LogMaterial: Missing cached shader map for material Landscape_Material, compiling. 
[2015.09.22-19.45.54:843][410]LogMaterial: 0.000102 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.45.54:844][410]LogMaterial:Warning: Material /Game/Vietnam/Landscape/Landscape_Material.Landscape_Material needed to have new flag set bUsedWithStaticLighting !
[2015.09.22-19.45.54:876][410]LogMaterial: Missing cached shader map for material Landscape_Material, compiling. 
[2015.09.22-19.45.54:911][410]LogMaterial: 0.000129 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.45.54:968][411]Cmd: UpdateLandscapeEditorData
[2015.09.22-19.45.54:968][411]Cmd: UpdateLandscapeMIC
[2015.09.22-19.45.57:994][713]LogSavePackage: Save=100.449028ms
[2015.09.22-19.45.57:994][713]LogSavePackage: Moving '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Saved/La_Drang03ADC3E549F8016219249F91F729A9B7.tmp' to '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap'
[2015.09.22-19.45.57:996][713]LogSavePackage: Total save time: 102.617346ms
[2015.09.22-19.45.57:996][713]LogSavePackage:Warning: Finished SavePackage ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap
[2015.09.22-19.46.22:551][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/Chinese Palm.tga)
[2015.09.22-19.46.22:678][140]LogTexture:Display: Building textures: Chinese_Palm (AutoDXT)
[2015.09.22-19.46.23:507][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/Chinese Palm_Normal.tga)
[2015.09.22-19.46.23:577][140]LogTexture:Display: Building textures: Chinese_Palm_Normal (BC5)
[2015.09.22-19.46.23:691][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/Chinese Palm_Specular.tga)
[2015.09.22-19.46.23:757][140]LogTexture:Display: Building textures: Chinese_Palm_Specular (AutoDXT)
[2015.09.22-19.46.24:064][140]LogFactory: FactoryCreateBinary: StaticMesh with ReimportSpeedTreeFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/ChineseFanPalm_Low.srt)
[2015.09.22-19.46.35:976][140]LogTexture:Display: Building textures: FanPalmBark_Tex (AutoDXT)
[2015.09.22-19.46.36:269][140]LogTexture:Display: Building textures: FanPalmBark_Detail_Tex (AutoDXT)
[2015.09.22-19.46.36:498][140]LogTexture:Display: Building textures: FanPalmBark_Normal_Tex (BC5)
[2015.09.22-19.46.36:548][140]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Branches_Mat, compiling. 
[2015.09.22-19.46.36:604][140]LogTexture:Display: Building textures: Chinese_Palm_Tex (AutoDXT)
[2015.09.22-19.46.37:470][140]LogTexture:Display: Building textures: Chinese_Palm_Normal_Tex (BC5)
[2015.09.22-19.46.37:617][140]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Fronds_Mat, compiling. 
[2015.09.22-19.46.37:635][140]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Fronds_2_Mat, compiling. 
[2015.09.22-19.46.37:670][140]LogTexture:Display: Building textures: FrondStem_Tex (AutoDXT)
[2015.09.22-19.46.37:739][140]LogTexture:Display: Building textures: FrondStem_Normal_Tex (BC5)
[2015.09.22-19.46.37:749][140]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Branches_2_Mat, compiling. 
[2015.09.22-19.46.37:765][140]LogStaticMesh: Building static mesh ChineseFanPalm_Low...
[2015.09.22-19.46.37:827][140]LogStaticMesh: Built static mesh [0.062306.2s] /Game/Vietnam/Vegetation/ChineseFanPalm_Low.ChineseFanPalm_Low
[2015.09.22-19.46.37:844][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FanPalmBark.tga)
[2015.09.22-19.46.37:850][140]LogTexture:Display: Building textures: FanPalmBark (AutoDXT)
[2015.09.22-19.46.38:114][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FanPalmBark_Detail.tga)
[2015.09.22-19.46.38:118][140]LogTexture:Display: Building textures: FanPalmBark_Detail (AutoDXT)
[2015.09.22-19.46.38:370][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FanPalmBark_Detail_Normal.tga)
[2015.09.22-19.46.38:386][140]LogTexture:Display: Building textures: FanPalmBark_Detail_Normal (BC5)
[2015.09.22-19.46.38:423][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FanPalmBark_Normal.tga)
[2015.09.22-19.46.38:433][140]LogTexture:Display: Building textures: FanPalmBark_Normal (BC5)
[2015.09.22-19.46.38:466][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FrondStem.tga)
[2015.09.22-19.46.38:468][140]LogTexture:Display: Building textures: FrondStem (AutoDXT)
[2015.09.22-19.46.38:517][140]LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../Users/LuckyNumer7/Desktop/trees/compiled/chinese palm/Chinese Palm/FrondStem_Normal.tga)
[2015.09.22-19.46.38:523][140]LogTexture:Display: Building textures: FrondStem_Normal (BC5)
[2015.09.22-19.47.23:594][166]LogActorFactory: Actor Factory created ChineseFanPalm_Low
[2015.09.22-19.47.24:012][213]LogActorFactory: Actor Factory created ChineseFanPalm_Low
[2015.09.22-19.47.27:561][612]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2015.09.22-19.47.29:045][773]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (ChineseFanPalm_Low)
[2015.09.22-19.47.39:224][969]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2015.09.22-19.47.49:718][178]LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight)
[2015.09.22-19.48.11:951][736]LogEditor: Attempting to add actor of class 'WindDirectionalSource' to level at 820.00,-390.00,900.00
[2015.09.22-19.48.12:371][785]LogEditor: Attempting to add actor of class 'WindDirectionalSource' to level at 730.00,1000.00,100.00
[2015.09.22-19.48.30:542][906]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2015.09.22-19.48.38:419][828]LogActorComponent: UnregisterComponent: (/Engine/Transient.MovementComponent0) Not registered. Aborting.
[2015.09.22-19.48.38:429][828]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000175127B100
[2015.09.22-19.48.38:539][828]LogSavePackage: Save=107.193031ms
[2015.09.22-19.48.38:539][828]LogSavePackage: Moving '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Saved/La_DrangEB563305477117271643BAA43D04A27A.tmp' to '../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap'
[2015.09.22-19.48.38:541][828]LogSavePackage: Total save time: 110.197511ms
[2015.09.22-19.48.38:541][828]LogSavePackage:Warning: Finished SavePackage ../../../../../Users/LuckyNumer7/Documents/Unreal Projects/Vietnam/Content/Vietnam/maps/La_Drang.umap
[2015.09.22-19.48.43:700][427]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (ChineseFanPalm_Low)
[2015.09.22-19.48.44:715][542]Cmd: DELETE
[2015.09.22-19.48.44:715][542]Cmd: ACTOR DELETE
[2015.09.22-19.48.44:734][542]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.09.22-19.48.44:746][542]LogEditorActor: Deleted 1 Actors (0.018 secs)
[2015.09.22-19.48.47:043][808]LogContentBrowser: Native class hierarchy updated for 'DestructibleMeshEditor' in 0.0004 seconds. Added 1 classes and 2 folders.
[2015.09.22-19.48.47:061][808]LogDestructible:Warning: MainMesh Tris: 2537
[2015.09.22-19.48.47:226][808]LogApexDestructibleAssetImport:Warning: Using default materials for material slot
[2015.09.22-19.48.47:227][808]LogApexDestructibleAssetImport:Warning: Bones digested - 2  Depth of hierarchy - 2
[2015.09.22-19.48.47:264][808]LogSkeletalMesh: Chunk 0: 384 rigid vertices, 0 soft vertices, 1 active bones
[2015.09.22-19.48.47:264][808]LogSkeletalMesh: Chunk 1: 623 rigid vertices, 0 soft vertices, 1 active bones
[2015.09.22-19.48.47:264][808]LogSkeletalMesh: Chunk 2: 115 rigid vertices, 0 soft vertices, 1 active bones
[2015.09.22-19.48.47:264][808]LogSkeletalMesh: Chunk 3: 685 rigid vertices, 0 soft vertices, 1 active bones
[2015.09.22-19.48.47:278][808]LogSkeletalMesh: Section 0: Material=0, Chunk=0, 703 triangles
[2015.09.22-19.48.47:278][808]LogSkeletalMesh: Section 1: Material=1, Chunk=1, 817 triangles
[2015.09.22-19.48.47:278][808]LogSkeletalMesh: Section 2: Material=2, Chunk=2, 132 triangles
[2015.09.22-19.48.47:278][808]LogSkeletalMesh: Section 3: Material=3, Chunk=3, 885 triangles
[2015.09.22-19.48.47:323][808]LogMaterial:Warning: Material /Game/Vietnam/Vegetation/ChineseFanPalm_Low_Branches_Mat.ChineseFanPalm_Low_Branches_Mat needed to have new flag set bUsedWithSkeletalMesh !
[2015.09.22-19.48.47:325][808]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Branches_Mat, compiling. 
[2015.09.22-19.48.47:372][808]LogMaterial: 0.000163 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.48.47:372][808]LogMaterial:Warning: Material /Game/Vietnam/Vegetation/ChineseFanPalm_Low_Fronds_Mat.ChineseFanPalm_Low_Fronds_Mat needed to have new flag set bUsedWithSkeletalMesh !
[2015.09.22-19.48.47:375][808]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Fronds_Mat, compiling. 
[2015.09.22-19.48.47:412][808]LogMaterial: 0.000125 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.48.47:412][808]LogMaterial:Warning: Material /Game/Vietnam/Vegetation/ChineseFanPalm_Low_Fronds_2_Mat.ChineseFanPalm_Low_Fronds_2_Mat needed to have new flag set bUsedWithSkeletalMesh !
[2015.09.22-19.48.47:415][808]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Fronds_2_Mat, compiling. 
[2015.09.22-19.48.47:445][808]LogMaterial: 0.000108 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.48.47:445][808]LogMaterial:Warning: Material /Game/Vietnam/Vegetation/ChineseFanPalm_Low_Branches_2_Mat.ChineseFanPalm_Low_Branches_2_Mat needed to have new flag set bUsedWithSkeletalMesh !
[2015.09.22-19.48.47:447][808]LogMaterial: Missing cached shader map for material ChineseFanPalm_Low_Branches_2_Mat, compiling. 
[2015.09.22-19.48.47:475][808]LogMaterial: 0.000123 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
[2015.09.22-19.48.57:968][254]LogD3D11RHI:Error: Direct3DDevice->CreateInputLayout( InVertexDeclaration ? InVertexDeclaration->VertexElements.GetData() : &NullInputElement, InVertexDeclaration ? InVertexDeclaration->VertexElements.Num() : 0, &InVertexShader->Code InVertexShader->Offset ], InVertexShader->Code.Num() - 5 - InVertexShader->Offset, InputLayout.GetInitReference() ) failed 
 at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:223 
 with error E_INVALIDARG
[2015.09.22-19.48.57:972][254]LogWindows:Error: Windows GetLastError: Операция успешно завершена. (0)
[2015.09.22-19.49.05:717][254]LogCrashTracker: 


[2015.09.22-19.49.05:857][254]LogWindows:Error: Windows GetLastError: Операция успешно завершена. (0)
[2015.09.22-19.49.06:290][254]LogCrashTracker: 


[2015.09.22-19.49.06:290][254]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 675] 
Rendering thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200] 
Direct3DDevice->CreateInputLayout( InVertexDeclaration ? InVertexDeclaration->VertexElements.GetData() : &NullInputElement, InVertexDeclaration ? InVertexDeclaration->VertexElements.Num() : 0, &InVertexShader->Code InVertexShader->Offset ], InVertexShader->Code.Num() - 5 - InVertexShader->Offset, InputLayout.GetInitReference() ) failed 
 at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:223 
 with error E_INVALIDARG







[2015.09.22-19.49.06:419][254]LogExit: Executing StaticShutdownAfterError
[2015.09.22-19.49.06:456][254]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.09.22-19.49.06:457][254]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.09.22-19.49.06:457][254]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.09.22-19.49.06:457][254]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.09.22-19.49.06:457][254]LogWindows: FPlatformMisc::RequestExit(1)
[2015.09.22-19.49.06:457][254]Log file closed, 09/22/15 17:49:06