I get this error when trying to build.
MachineId:0E56E0A8479ED71CC3ED55941719F033
EpicAccountId:c9e367bf5b824f2bb6629657f359835a
Access violation - code c0000005 (first/second chance not available)
“”
UE4Editor_Renderer!FHitProxyDrawingPolicyFactory::AddStaticMesh() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenehitproxyrendering.cpp:254]
UE4Editor_Renderer!FStaticMesh::AddToDrawLists() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenecore.cpp:308]
UE4Editor_Renderer!FPrimitiveSceneInfo::UpdateStaticMeshes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:319]
UE4Editor_Renderer!FProjectedShadowInfo::AddSubjectPrimitive() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowsetup.cpp:732]
UE4Editor_Renderer!FSceneRenderer::GatherShadowsForPrimitiveInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowsetup.cpp:2000]
UE4Editor_Renderer!FSceneRenderer::GatherShadowPrimitives() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowsetup.cpp:2177]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitDynamicShadows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowsetup.cpp:2553]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenevisibility.cpp:2186]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]
UE4Editor_Renderer!UpdateSceneCaptureContent_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenecapturerendering.cpp:132]
UE4Editor_Renderer!TGraphTask<FScene::UpdateSceneCaptureContents'::15’::EURCMacro_CaptureCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
I am not sure what’s causing this and what I did to make it happen.
If I just build the lighting only it works fine.