hey guys! can you please help me with my packaging problem? here is the log:
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.577820
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13942748
LogInit: Engine Version: 4.25.3-13942748+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel Core Processor (Skylake, IBRS), GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): Jul 25 2020 02:07:48
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line: -EpicPortal -epicusername=KYNUX2007 -epicuserid=2f60c8fce6434f648ff9be050169e73c -epiclocale=en
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17177698304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [X:/Documents/Unreal Projects/GTA/Saved/Config/Windows/Engine.ini]
LogInit: Computer: KYANWIN10
LogInit: User: kyani
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 114.79 MB used, 114.79 MB peak
LogMemory: Process Virtual Memory: 95.14 MB used, 95.14 MB peak
LogMemory: Physical Memory: 5309.33 MB used, 11072.60 MB free, 16381.93 MB total
LogMemory: Virtual Memory: 5128.50 MB used, 134212600.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-GB).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 108
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2060 SUPER’ (Feature Level 11_0)
LogD3D11RHI: 8031/0/8190 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8190 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
LogD3D11RHI: Driver Version: 451.77 (internal:27.21.14.5177, unified:451.77)
LogD3D11RHI: Driver Date: 7-13-2020
LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: [Aftermath] Enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (X:/Documents/Unreal Projects/GTA/Intermediate/Shaders/WorkingDirectory/13784/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/kyani/AppData/Local/Temp/UnrealShaderWorkingDir/ADE3FE55460E9E5B6D538BA49F2BF0B2/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 75MB C:/Users/kyani/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/kyani/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file X:/Documents/Unreal Projects/GTA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file X:/Documents/Unreal Projects/GTA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/kyani/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0037 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: GTA 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 811573820)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (000002665111DD00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000026651016AC0), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000026651075E00), frame # 0
LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 1.617452 seconds
LogUObjectArray: 15917 objects as part of root set at end of initial load.
LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’ because it was empty or there was a buffer overflow. Attemping another request…
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 108
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.012 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000266566AC600), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000026656667B00), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (5- Wireless Stereo Headset)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.25s 75MB C:/Users/kyani/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 17.384
Cmd: MAP LOAD FILE=“X:/Documents/Unreal Projects/GTA/Content/ThirdPersonBP/Maps/LobbyMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000266566AC600), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000026656667B00), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
LogAIModule: Creating AISystem for world LobbyMap
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002664A637E00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000026649886AC0), frame # 0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.64ms to complete.
LogFileHelpers: Loading map ‘LobbyMap’ took 0.582
LogUnrealEdMisc: Total Editor Startup Time, took 17.969
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.015630 seconds
LogContentBrowser: Native class hierarchy populated in 0.0138 seconds. Added 3427 classes and 821 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000225 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x652 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 18.85 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 9.2920 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’, and we were unable to create a new request.
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/’, and we were unable to create a new request.
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Saved/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Developers/kyani/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogContentStreaming: Texture pool size now 1000 MB
LogFileCache: Scanning file cache for directory ‘X:/Documents/Unreal Projects/GTA/Content/’ took 2.14s
LogFileCache: Scanning file cache for directory ‘X:/Documents/Unreal Projects/GTA/Saved/Collections/’ took 0.53s
LogFileCache: Scanning file cache for directory ‘X:/Documents/Unreal Projects/GTA/Content/Developers/kyani/Collections/’ took 0.53s
LogFileCache: Scanning file cache for directory ‘X:/Documents/Unreal Projects/GTA/Content/Collections/’ took 0.53s
LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Saved/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Saved/Collections/’, and we were unable to create a new request.
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Developers/kyani/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Developers/kyani/Collections/’, and we were unable to create a new request.
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Collections/’ because it was empty or there was a buffer overflow. Attemping another request…
LogDirectoryWatcher: A directory notification failed for ‘X:/Documents/Unreal Projects/GTA/Content/Collections/’, and we were unable to create a new request.
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“X:/Documents/Unreal Projects/GTA/GTA.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“X:/Documents/Unreal Projects/GTA/GTA.uproject” -cook -stage -archive -archivedirectory=“C:/Users/kyani/Documents/GTA V2” -package -ue4exe=“C:\Program Files\Epic Games\UE_4.2
5\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for X:\Documents\Unreal Projects\GTA\GTA.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project X:\Documents\Unreal Projects\GTA\GTA.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.08.10-13.58.52.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe “X:\Documents\Unreal Projects\GTA\GTA.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.08.10-13.58.52.txt” -stdo
ut -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: GTA
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17177698304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/kyani/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.649 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/VehicleBP/Tutorial/VehicleBlueprintDetail
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/VehicleBP/Tutorial/VehicleBlueprintDetail
PackagingResults: Warning: Unable to find package for cooking /Game/VehicleBP/Tutorial/VehicleBlueprintDetail
PackagingResults: Warning: Unable to find package for cooking /Game/VehicleBP/Tutorial/VehicleBlueprintDetail
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 1083 Total 1083
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 1082 Total 1132
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadNP 0 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 346]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Could not save to X:/Documents/Unreal Projects/GTA/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uexp!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8d6ba3e49 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880dfe9e6 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880e01dc8 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 346]
PackagingResults: Error: Could not save to X:/Documents/Unreal Projects/GTA/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uexp!
PackagingResults: Error: [Callstack] 0x00007ff8d6ba3e49 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880dfe9e6 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880e01dc8 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880b8e53d UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff88417a725 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff88411e18e UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880b8e53d UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff88411dfef UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88417a725 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88411e18e UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88411dfef UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff884128f47 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff884128f47 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff884115ecb UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff884115ecb UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff88413668a UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880937ad9 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88413668a UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880937ad9 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880938b1d UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880938b1d UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880940eeb UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880940eeb UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880e2025b UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff880e2025b UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880e17c30 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8d8e16fd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8d91bcec1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff880e17c30 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8d8e16fd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8d91bcec1 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread TaskGraphThreadNP 0
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 79.7722182s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\kyani\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.000190 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetTools: Warning: Failed to import ‘X:\Documents\Unreal Projects\MyProject14\Content\VehicleBP\Tutorial\VehicleBlueprintDetail.uasset’. Unknown extension ‘uasset’.
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed