I have been using the UE4 Control Rig plugin for a little bit in 4.17. Personally Speaking I love it so far. I also have a bit of feedback for you on how to improve the Control Rig tool set.
- Give us the ability to control, pose, and animate the fingers and toes.
- Give us the ability to control, pose, and animate “non standard” features for a biped character. Example: An Tail for example.
For those of you not aware Epic Showed off the the “Control Rig” feature at GDC 2017.
That said - I understand that the tool is not done and still experimental.
Thank you for your time,