UE4 Control Rig feedback

Hey Epic,
I have been using the UE4 Control Rig plugin for a little bit in 4.17. Personally Speaking I love it so far. I also have a bit of feedback for you on how to improve the Control Rig tool set.

  1. Give us the ability to control, pose, and animate the fingers and toes.
  2. Give us the ability to control, pose, and animate “non standard” features for a biped character. Example: An Tail for example.

For those of you not aware Epic Showed off the the “Control Rig” feature at GDC 2017.
That said - I understand that the tool is not done and still experimental.

Thank you for your time,

HeadClot